Fallout 2 mod: Vault Rats

Discussion in 'NMA News and Information' started by Brother None, Jul 29, 2007.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Lisac2k strikes again, with a spiritual sequel to Beth the old hag, the Vault Rats mod:<blockquote>This is a small mod cosisting of one map, 9 NPCs, 3 main quests and bunch of references to... Well, to many issues (check out the List of Features for
    more info). The idea came from the numerous previews of Fallout 3, which is currently in production, that struck the Fallout Fans who were eagerly waiting for the worthy sequel of their favourite game franchise for more than 10 years.

    On the other hand, the mod has been made as a "from modders for modders" project, which should provide better overview in what way the Fallout 2 game can be modded and how a new, small mod can be released in just a few weeks (it took me less than two weeks to make this one). The script sources have been included, though I hadn't enough time to optimise them, so there's probably parts which are hard to understand. Nonetheless, I hope some of this mod's features will find their way into other mods, or at least sparkle a few of new ideas.</blockquote><center></center>
    Link: Fallout 2 mod: Vault Rats.
     
  2. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Thanks for posting the news so quickly! Man, do you sleep at all?

    Anyway... *putting on his asbestos suit*
     
  3. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Actually, not much.

    Wish I had a copy of Fallout 2 here to give this a spin. Sadly, I don't
     
  4. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Go break in a gamestore or something. Just counted ~530 dialogue lines you'd love to read... Never mind, look, here come the others!

    EDIT: and a few features, just to tickle your imagination:
    • 1 new map
      9 new NPCs
      3 new quests
      12 different endings (!)
      Dumb character path
      Bunch of references to Fallout games
      Skills affect the dialogues/quest solutions
      Many of the items on the map will be randomly spawned (replayability)
      Barrels (!) which are burning during the night, providing some light, they're off during the day of course
      1 new weapon (!)
      ... and much more!
     
  5. Stag

    Stag Half-way Through My Half-life
    Orderite

    Jun 19, 2006
    :ok: Nice work, lisac, I even laughed. :D
     
  6. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Thanks. You're one of the first who played it, tell me something then... Did you listen the chatter between Erik and Gavin?
     
  7. Stag

    Stag Half-way Through My Half-life
    Orderite

    Jun 19, 2006
    The guys by the well? Not too much, but I'm going to do a couple of playthroughs, as I missed one quest and some other stuff.

    I did pay attention to the floating text of the guards, though.

    Gotta love that wall, too.
     
  8. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    I love the mod :) . I liked the parody and writing :) . I can't wait to play another mod made by you :) .
     
  9. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Thanks once again. I really tried hard to make something worth enough taking the Fallout2 CD out of the case again. And, of course, there's always those people giving me ideas...

    Say, what's your favourite part? I'd really love to hear that from people who have played it through.
     
  10. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    The Little Boy :) . And Todd :) . And...

    Damn, everything XDDDDDDDDDDDDDD
     
  11. Stag

    Stag Half-way Through My Half-life
    Orderite

    Jun 19, 2006
    Running into the wall made me lol, so I'd say that was my favorite.

    It was really a nice mod, tons of little touches everywhere.

    I liked the ticketbot, too, but I haven't gotten past it yet.
     
  12. retro

    retro First time out of the vault

    Jul 3, 2007
    what do i rename the file patch000 to? it says error no interface suported
     
  13. zioburosky13

    zioburosky13 Vault Senior Citizen

    Jun 24, 2004
    Just wonder if this will work well with the killap's patch :question:
     
  14. Sytxferryman

    Sytxferryman Still Mildly Glowing

    Mar 14, 2005
    The of name the in killing (or in reverse?) really got me :D (no more so as not to give it away) The wall was really nice, classic. The dead guy by the spawn point's description... I almost died laughing, and sadly can relate :lol:

    EDIT: gave it a well deserved 10
     
  15. Maphusio

    Maphusio Sonny, I Watched the Vault Bein' Built!

    Sep 25, 2004
    Want my extra copy? I have no use for it.
     
  16. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Hehe... I see "the wall" joke has been accepted well, glad to hear that. Did anyone notice the couch by the toilet?

    I'll have to make a list of all details soon, there's really bunch of those. Some of you probably would like to see them all.

    Retro: install the game, patch it with official 1.02 patch and unpack the mod into Fallout2 directory.

    Zioburosky13: you don't need killaps patch for this, it's a small total conversion mod. It has nothing to do with the original game and all you need is the updated fallout2.exe (to v1.02), thus rendering all other patches obsolete.
     
  17. Seto

    Seto First time out of the vault

    Jul 20, 2007
    This might be related to the fact that it's still morning, that I only got 5 hours of sleep and already had to drive to the airport (with a huge traffic jam and lots of ignorant and aggressive drivers), but I can't pass the first location.

    I tried several characters and always after talking to the Elder the game ended. I got three endings based on my answers, but the game ended either way.

    Also when I created a dumb character, the only option to answer war "err..?" which ends the dialog.

    And I found no way to exit the location (south blocked with a table, north entrance to the temple doesn't let me enter).

    What is the problem?

    Otherwise I tried it on a normal 1.02D US version (official patch).
     
  18. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    The problem is that you're playing Beth, the old hag mod. Now go to download section and get the Vault Rats.
     
  19. Seto

    Seto First time out of the vault

    Jul 20, 2007
    OK, I feel stupid now.

    I seriously need coffee :)
     
  20. Gaspard

    Gaspard Kasparov

    May 7, 2009
    ha. played it through and had a many good belly-fulls of laughs !
    i loved the way you could solve all the quests in a couple of different ways, and the 'toilet humor' was cool.
    i missed some things though, so i'll have to go on a re-play too


    cheers !