Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 5, 2014.

  1. Marynio

    Marynio First time out of the vault

    Sep 14, 2017
    One question (of course I've got RP2,3.3. I only overwrite ddraw.dll file from sfall_4.0.7 and add line in ddraw.ini BonusHtHDamageFix/DisplayBonusDamage)

    In ddraw.ini file:
    ";A key to press to toggle the highlighting of all items on the ground on the current map
    ToggleItemHighlightsKey=42"
    Didn't work in my game - any advice?
     
  2. Hubal

    Hubal It Wandered In From the Wastes

    Sep 11, 2014
    This feature is in sfallmods.ini file now.
     
  3. Marynio

    Marynio First time out of the vault

    Sep 14, 2017
    Works - You have right! I didn't copy this file. Thank you!
     
  4. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    It has been a while since I played Fallout 2 Restoration Patch but the fever caught me and I am still playing.


    BUGS I have seen

    1) Not sure if anyone else is having this minor issue, but I noticed in some instances items do not disappear. For example, I got the ten cat paw magazines and of course, I pointed out the double issue where I get issue #5 the energy weapon special and I noticed I got to keep all my original items.

    2) Another bug I found was when I got Algerian (The savant in New Reno Arm's basement) all he does is replicate the enhanced weapons. I pretty much could make him replicate the enhanced versions as long as I had the template versions in my inventory.

    3) Does Old Joe appear in Cassidy's bar or by the stand pipe. Because for some reason he is in the bar.




    Suggestion: How about allowing Goris to stay with the folks in the Abbey. He is after all a scholar.
     
  5. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Did you happen to have a bag or a backpack in your inventory and it's above the items that should be removed?
     
  6. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    Yes, I did have a backpack. But the items were not in said backpack.
     
  7. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    The issue is not due to "items in bag/backpack" but "below bag/backpack in the inventory list". There was a vanilla issue that bag/backpack prevent script functions from removing items properly. Many issues with bag/backpack got fixed in newer sfall.
    BTW, how did you got a backpack in RP 2.3.3? AFAIK all bag/backpack are removed from the game.
     
    Last edited: Aug 17, 2018
  8. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003

    Oh, I used the Inventory Editor.

    I was hoping it had the large bag, as I do love organizing inventory.
     
  9. Daniel "Dan" Acerbi Rocha

    Daniel "Dan" Acerbi Rocha I AM NOT A SIR! I WORK FOR A LIVING YOU MO-RON!

    Jul 11, 2018
    So I had the game crash twice in the exact same manner while using this mod now:
    I fire a gun, I miss, screen goes black.
    It never happened on the vanilla game. Any ideas?
     
  10. SenorGast

    SenorGast First time out of the vault

    Apr 4, 2015
    Hello,
    I read above that Killap had not allowed the community to make changes to the Restoration Project.
    However, would it be possible to integrate the new sfall (4) directly into the Restoration Project .exe ?
    This would be much easier, especially for those who still have to apply a translation patch.
    I don't think that can be considered a change of content.
     
  11. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    AFAIK what he doesn't allow is releasing a community patch/repack/whatever using the same name of "Restoration Project", e.g. you cannot release a patched/updated RP using "Restoration Project 2.3.4" name, but one should be able to release something like "community patch 1.42 for Restoration Project 2.3.3".
     
  12. Carmelita Fox

    Carmelita Fox First time out of the vault

    Jun 7, 2018
    I have one small gripe with the restored content, namely the fact that K-9 won't go into the EPA with you. What's the reasoning behind this? If someone in Power Armor can climb a rope and the dog in Modoc apparently also manages to, what prevents that particular tin bucket to get down an elevator shaft?
     
  13. Hubal

    Hubal It Wandered In From the Wastes

    Sep 11, 2014
    Because K9 is mean dog. Everytime Chosen One tries to get him to elevator he barks like crazy. Take Dogmeat instead.
     
  14. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Only biped party members can climb down the elevator shaft with you. It's an oversight that Laddie didn't get included.
     
  15. naossano

    naossano Sonny, I Watched the Vault Bein' Built!

    Oct 19, 2006
    Laddie was able to climb down the rope of Modoc's well in the vanilla game.
     
  16. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
     
  17. Daniel "Dan" Acerbi Rocha

    Daniel "Dan" Acerbi Rocha I AM NOT A SIR! I WORK FOR A LIVING YOU MO-RON!

    Jul 11, 2018
    Is it normal for the game to start to chug and stutter after a long session?
    I played for about 3 hours last night and by the end it would hang for almost 5 seconds at random times.

    Also, how safe would it be to update the sfall that comes with the RP?
     
    Last edited: Aug 27, 2018
  18. Carmelita Fox

    Carmelita Fox First time out of the vault

    Jun 7, 2018
    By that logic, if that rope can hold a Power Armor user, it surely can handle a robotic dog
    on top of that, right?
    If not, you could carefully lower the dog down alone and continue on normally.
     
  19. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    That was my point. Just because a dog is a dog (robotic or not) doesn't mean we can't lower/lift it with a rope. :lmao:
     
  20. Ring-a-Ding-Ding!

    Ring-a-Ding-Ding! First time out of the vault

    Sep 8, 2018
    Hi, new here and not really familiar with Fallout 2 modding. However I skimmed through this thread and noticed others had asked questions, I was having some issues myself so I thought I'd see if I could get some help. If it's not the right place feel free to direct me elsewhere. There's a lot of information out there but I just wanted to make sure I was doing things right and not missing out on any major content.

    I've been playing Fo2 with RP on Android via win98/dosbox and running it through it's paces to confirm a good installation but I ran into a few black screens(Den, Umbra tribe, world map) -also Kaga didn't show up but I think that's unrelated & a random encounter based on my understanding... I managed to remedy this by first moving the denbus files from maps to data but this only fixed the Den and cut off Residential - it turned out the real issue was that win98 was unmarking all the read-only files, I fixed that by reinstalling and manually marking the proto folder and everything in it read-only in win98.

    First question. Which files need to be read-only, just those in proto?

    Also I'm not certain that the appearance mod/folder is working on any level since there is no style or character sprite tab in character creation(I presume it involves that large folder labelled Appearance). Since I dropped in the necessary win98 files from the manual RP I'm using a dated sfall/ddraw and there is no command to enable the appearance mod.

    Second question. Is there a way for me to get the appearance mod working?

    This post here made me think so: http://www.nma-fallout.com/threads/fallout-2-sfall-for-win95-win98.203253/#post-4052533
    I've tried moving different files to and from what I thought were correct folders but had no success after a few attempts, I'm just not sure which files to put where.
     
    Last edited: Sep 8, 2018