Fallout 2 - Unlimited Companions mod for RP 2.3.2?

Discussion in 'Fallout General Modding' started by lvhoang1, Mar 6, 2014.

  1. burn

    burn Look, Ma! Two Heads!
    Modder

    Apr 22, 2012
    Unlimited party generally goes last. Defenitely after RP and Miria, sfall doesn't matter.
     
  2. jfiemmpa

    jfiemmpa First time out of the vault

    Jun 16, 2015
    Really cause i just started with a fresh install last night. I did the game, the RP, unlimited, maria for 3.2, economy, then the sfall 3.67.
    And now everything seems to be working just fine. I got maria and she levels up properly, i can control all my guys, I got 7 of them. it has been a blast so far. Actually making specific use of each in different ways, like having dogmeat take out runners, while Lenny heals and drugs up people, and vic blasts with shotguns.

    I always love this game so much, but you modders have kept making it better each year.
    This is where I kinda wish there was a pay mod system of sorts, just so as to influence you guys to keep going.
     
  3. CPL

    CPL Still Mildly Glowing
    Modder

    Mar 16, 2013
    The one time it gets to be a pain in the arse is when you're in a tight area like in the tanker when you install the navigation system. There's a lot of wrangling going on, unless you have most of them wait elsewhere. The other mod where you tell them to get out of the way is definitely handy, for sure.
     
  4. jfiemmpa

    jfiemmpa First time out of the vault

    Jun 16, 2015
    Yeah the party orders add on is just freakin necessary. Also for going into NCR and 1 button everybody disarm. I wonder if anyone is still working on it, I would like to see a all rearm, all reload button.
     
  5. BreakinBenny

    BreakinBenny First time out of the vault

    Jun 18, 2015
    Don't forget about the key for looting: a hit on the keyboard key for that allows someone like me to quickly pick up an item even if it's hidden under scenery!… I wish that was not a problem in the first place, seeing that in some places you *cannot* recover even a throwing knife on a carpet.
     
  6. jfiemmpa

    jfiemmpa First time out of the vault

    Jun 16, 2015
    i just yesterday lost a boomerang from the economy mod into a rock wall, the pick up button couldn't even get it. Sok though the boormerang sucks.
     
  7. burn

    burn Look, Ma! Two Heads!
    Modder

    Apr 22, 2012
    I think they actually do rearm, automatically at the end of every combat.
     
  8. Dracowolf

    Dracowolf Valkyrie

    Dec 8, 2015
    Holy shit this worked without fail, on a game in progress, using RP 2.3.3.

    I'm going to sack the shit out of SAD with these many people in tow~
     
  9. naossano

    naossano Sonny, I Watched the Vault Bein' Built!

    Oct 19, 2006
    Does it work with the megamod ?
     
  10. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    this in magamod thread by MIB88

    Code:
    If people want an army of party NPCs, then they can get the Cult of Personality perk (which adds more than 'infinite' party members anyway).
    Nirran
     
  11. naossano

    naossano Sonny, I Watched the Vault Bein' Built!

    Oct 19, 2006
    Wow.
    So, it was not a glitch but a feature.
    (currently have more than six companions, including both Miria and Davin.)