Interesting video regarding some of Fallout 3's minor strength's here and there. Not major strength's mind you, he's not saying stuff like F3 is explicitly better than NV, in fact I think he said somewhere he prefers NV, but bringing up some of the things we may overlook about the game's mechanics. Keep in mind he doesn't go into things like "where do towns get crops from" or how the wasteland's ecosystem functions. I don't think he's looking to justify that stuff, I think he knows that they're design flaws. The last 10% of the video is also about how F3 is "post-apocalyse" whereas Fallout technically is about the rebuilding of society which NV showcases but I see what he was going for nonetheless. Personally, I think this video goes hand in hand with HBomber and MisterCaptions critiques, their's for F3's flaws and this one's for it's strengths. Edit: I've made a time list of the stuff he talks about so you don't need to watch the whole thing if you're not inclined. 00:00: Intro 03:00: A look at the game's prologue discussing core gameplay mechanics and early player freedom. 9:22: The wasteland's openess and how the game suggests exploration. 13:00: Megaton discussion and Power of the Atom's moral choice. 18:00: Thematics involving nuclear weapons and the old world. 20:35: Skill checks, killing children and the Paradise Falls slavers. 29:00: Side quests in Megaton and early game weaponry. 33:00: Metro tunnels and wasteland landscape. 36:50: Super Mutants. 43:50: Brotherhood of Steel. 48:45: Colonel Autumn. 51:25: The ending's themes. 54:50: Large set pieces. 57:20: Dungeons. 1:05:00: Storytelling about the world. 1:08:00: Writing. 1:09:17: Story pacing. 1:15:50: Ways to resolve quests. 1:19:20: Lasting consequences. 1:23:40: Radio. 1:23:40: Moral choices. 1:29:20: Karma system. 1:32:50: How "post-apocalypse" the wasteland is. 1:37:15: Random encounters. 1:34:20: Survival and damage resistance. 1:45:30: Combat mechanics and ammunition. 1:50:10: Exploration and roads. 1:53:27: Outro.