Maybe I should've clarified, but I was saying that from a perspective of a new player. Personally, I've seen all of the memes regarding Deathclaws, back before I even know a franchise like Fallout existed, and how people are scared to death of the Deathclaws. However, once I've getting deeper into the system and begin to go into it, like crafting a Dart Gun as I mentioned before, I came to realize how much of a joke the Deathclaws in Fallout 3 is. Yes, they're terrifying for me as a new player, however I think even you can agree that we're discussing this within the context of having played the game multiple times. Like I said, I should've clarified it. Oh, and you also haven't addressed the fact that even people like Cobra Commander killed an adult Deathclaw with a shitty 10mm pistol. Right, and how do you play this game that you think they're literal brickwall? At least within the context of vanilla Fallout 3. Now, I'm gonna tell you from my personal experience. When playing these hiking simulators, I tend to play it sneakily, always crouched all the time and hide whenever I even so much as slightly being detected. Thanks to this playstyle of mine, I have no trouble exploring literally every nooks and cranny that there is to explore, performing sneak attacks which is OP in these games btw, and even utilize subterfuge to deactivate turrets through a terminal if there's any, or just use the perk to deactivate bots. Oh, not to mention the broken VATS system, means you can literally take on an entire group of enemies without a scratch, provided of course you do it right. Now, again, I'm just gonna repeat that this is not a matter of gitting gud, it's not that I'm a master of this particular gameplay mechanic, or that you're just shit at playing this game that after repeated playthroughs you think those enemies are difficult, it's just that the game's system IS shit. No matter if it's the shooting mechanics or sneaking mechanics, they're all shit because they're a product of a shitty engine and a product of the devs who never truly improved their design. Like I said, even Fallout: New Vegas felt off despite of the many improvement it brought to the table, now imagine Fallout 3's own shitty version of the engine. Also, in case you still haven't understand what we meant with enemies posing no challenge at all due to level scaling, it's because in vanilla Fallout 3, the DR system ensure that it's too easy to deal damage when you're low levels, since based on the wikia page, the DR of many level scaled enemies are flat while they don't have as much damage, but became so much of a chore later on due to the fact that they have significantly bloated amount of HP as you level up How does that counts as a fucking goalpost shift? The guy talked about how enemies in Fallout 1/2 vs. 3 having different feel from one another in the first place. Also, you haven't addressed how relevant it is to savescum to bypass encounters. No matter if it's Fallout 1/2 or 3, you can savescum to bypass encounters, so why bringing it up in the first place? So, basically you're arguing this based on a newcomer's playthrough? I thought we're discussing this within context of having played through the game multiple times.