Fallout 4 and especially its DLC has been heavily criticised for using ideas very similar to some found in mods, like New Vegas' "RobCo Certified". The workshop DLCs have been under most fire, but apparently even proper quests in Fallout 4 might have been "heavily inspired" by previously existing mods for Fallout 3 and New Vegas. Those who played the New Vegas quest mod "Autumn Leaves" and Fallout 4's DLC "Far Harbor" might have noticed that there are some peculiar similarities between the mod and the Far Harbor quest "Brain Dead". On ModDB this also didn't go by unnoticed, with a user providing a handy comparison between the two: http://www.moddb.com/mods/autumn-leaves/news/big-publishers-and-a-small-mod/ Both involve new Vaults where the player has to investigate a murder case where the victim is the prime financier of the vault, and all the prime suspects are people who willingly put their brains into robobrain bodies. Both have the option to sleep with one of the suspects, both involve robot interrogation, voice modulators, art discussion, misleading pieces of evidence and a bit more. If this catches on some more it will likely spark discussions how and if modders and their creations should be protected. So what's your opinion on this? How should the intellectual properties of modders be protected? Bethesda's stance on this, btw., is that it's "pure coincidence". https://twitter.com/DCDeacon/status/753683030682832897 Nothing to see here, folks!