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Discussion in 'NMA News and Information' started by TorontRayne, Nov 20, 2018.
Actually, I like 76's intro.
It's simple, you wake up and leave.
I honestly agree. As much as piece of crap 76 is, at least the intro is short. Doesn't waste your time with a 30 minutes long unskippable intro where your choices don't matter at all in the grand scheme of things and it's really a bunch of interactable cutscenes. Plus allows me to come up with my own backstory, even if it doesn't matter because the game has next to no choice and consequence. At least i can play a douchebag with dead parents.
Yeah, i can give praise to Bethesda Fallouts, deal with it.
The official reason to Courier pursuit Benny, is because he is under contract.
If one don´t delivery the package, he will be mark for assassination
Obviously, since House knows what happened, he never sends the mercenaries. That would be stupid. But the Courier don´t know about that.
Even without that, i would be hard pressed to find anyone that doesn't want to go after Benny for answers. Wait, Bethestards think you have no reason to go after Benny, i forgot.
I don't tend to like intros that waste my time.
F3's was pointless.
If the game wanted to continue on with its story, it should have started with you waking up, a big ass riot happens and you end up leaving the Vault.
20 minutes of that would have been much better than the 1 hour intro we did get.
76 was just nice, shame the rest of the game sucked.
I respect your opinion, but Imo those points only hold water if Fallout 76 was an RPG. Its not an RPG, its a blend of the survival genre (think rust) and the MMO genre (yes it technically has a shitty story stapled on, but so does ARK survival evolved).
You can't just go and say a Call of Duty intro is good because they told me nothing about Pvt. Ramirez' backstory, so I can roleplay however I want.
I said giving my character a backstory and personality is pointless in 76 because there's absolutely nothing that allows me to play that character through choice and consequence. The game needs to support a wide array of characters with different backstories and personalities to be a CRPG and a Call of Duty game obviously doesn't do that (fun fact, Todd Howard thinks Call of Duty is a RPG. Yeah, shows how much he knows about RPGs).
The intro is still better than 3 and 4 for sure. If you are not gonna allow me to come up with my character's personality and backstory, at least make the intro short. 3 and 4 are hardly RPGs anyway as well.
Yeah, if 76 isn't a RPG of any sorts then neither is Fallout 4. Fallout 3 and New Vegas are what I'd call action-RPGs but one of them is vastly better than the other one through choices, consequences, writing, and general understanding of source material.
I have to disagree with most of these points
Fallout 1's intro is almost perfect. The story is simple but effective, everything is clear but at the same time vague enough to give the player a vast amount of freedom in creating their own backstory. The cave segment is so short but manages to teach new players all the basics of the game mechanics and, most importantly, doesn't feel like it's teaching you at all. It feels like you've been thrown into deep waters right away but the invisible hands of the designers are looking after you. Also, a great feature is how when you play for the first time, your knowledge of the world is almost the same as your characters - you know that the world is a post-apocalyptic wasteland and is probably a dangerous place, but what exactly awaits you - you don't know. You have no idea of what creatures, factions, cities etc. are out there. Fallout 2 kind of dropped the ball here - for example, your character should know where the hunting grounds of Arroyo are, but you don't so you have to ask your cousin and he looks at you like you're an asshat - way to throw the player out of the character at the beginning.
The only flaw to F1's story is that your character is artificially forced to save the vault - but the fact that I consider this a flaw is a true testimony to how well the game is designed, as most RPGs are like that and nobody even bats an eye.
New Vegas did this aspect better - as someone here mentioned, your character just has no choice but to go after the package as it's safe to assume that they will soon be dead otherwise. That could have been emphasised more, as most players probably missed it, but it's there.
Fallout 3's intro is absolutely horrible, it's so bad I have no words. Not only does it deprive the player of any role-playing freedom, it lasts for an hour and feels like watching a cutscene. A bad cutscene. The idea of playing as a baby playing with toys in a Fallout game is pretty shit already, but the birthday scene is where it's at. It's a real cringe-fest. The writing and game design are just horrible there and I could never help but wonder what the fuck are these scenes doing in a Fallout game. The GOAT test is a pretty stupid idea but it does prepare the player for Bethesda's attempts at humor so at least you know what to expect for the rest of the game. All of that could have been cut and the game would only gain from it, there's not need of so much pointless fluff just to teach you how to draw a gun and shoot. The worst thing is that character creation is built in into all this crap. Maybe it's just me but I hate the fact that I not only can't adjust my attributes and skills at the same time, but also there's a 20-minutes gap between them (New Vegas fucked that up, too)
After the game wastes 40 minutes of your time, you finally get to do something. The escape from the vault teaches you that the game's moral dilemmas are as complex and deep as those from Winnie the Pooh and that you shouldn't expect having much impact on the world. You pretty much always do the same - kill some guards, wear their armor and exit the vault, optionally helping Butch and talking to the Overseer on your way. The various playstyles you can choose are killing enemies with guns or killing enemies in melee combat and you can sneak past some of them. These bare almost no significance on the game.
Yes, it introduces you to the characters of the vault, but they cease to exist one hour into the game, except for one sidequest later. So what's the point?
And the worst thing about that intro is that when it finally ends, you're still playing Fallout 3
Fallout 3 is not an RPG. It's like calling Doom an RPG because you role-play as a space marine
Fallout 3 is an RPG compared to Fallout 4, but that's as much slack as I'm willing to give Fallout 3.
That's fair but I don't really call Fallout 3 a RPG and if it's not then I'd say New Vegas isn't much of one either. From gameplay perspectives they're functionally very similar. At most they're action-RPGs and that's the most I'd ever be willing to call them. But if we're doing this, it's just going to turn into what is a RPG? or what we personally think makes the genre what it is. And I think most of us know how that ends up.
Either way, Fallout 3 still sucks and Fallout New Vegas was what it should have been.
Fallout 3 at least has RPG like stats and skills, even if they don't end up meaning too much in the long run; Fallout 4 just has a Farcry style Perk tree with SPECIAL cake dressing.
The way it is, I think it's better. easier to ignore and come with another reason to chase Benny and the Khans. Revenge is still an excellent motivator.
or else, completely ignore this part and still be able to finish the game (if the pc works for the NCR)
As much as i like New Vegas, this is obnoxious as shit.
The only reason people even like the intro of Fallout 3 is because they think it's so cool that you get to see how your character grow. They thought it was so innovative and creative, but that's because the casuals don't even know what the fuck a RPG is even meant to be at a basic level. And anything they deem cool is fine even if it means it completely contradicts the genre it's in.
Welp, here we go again. Not surprised
Fallout 76 can't be Pay to win because if you are giving the game any extra money at this point you are already a loser.