@Battlefieldisfun Hey there! Good questions, and thanks for your kind words. I moved yours about time scale to a new thread, as I think that's an intriguing idea! http://nma-fallout.com/threads/changing-time-scale.207514/ Increasing chance of critters to make targeted shots is actually quite easy. AI.txt is what you're looking for, the called_freq field - http://falloutmods.wikia.com/wiki/AI.TXT_File_Format . ^^^ One unintended side-effect of that is lots of critters have mediocre % in their combat skill(s), so if you raise Called Shots high enough for everyone, it might result in a lot more misses and moderately more critical misses, which could actually make combat easier in the long run for the player. So it'd be all about finding a nice balance between calling shots and not missing all the time. But you are correct, many critters are set called_freq so high that they effectively never do called shots, which is a shame. Regarding ddraw.ini setting for that, I've never changed it so i'm not sure if it's just for player or for all critters as well as player. F2 engine will bring Perk scroll yes, because that's part of the engine Good point though, there's definitely some "not nearly as useful" Perks. Feel free to add feedback about Perks to the bug reports wiki! In my signature. Please also add the vendor refresh comment/request to the bug reports wiki. That's definitely something I'm interested in doing at some point!