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Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.
Check your ddraw.ini file, there is option to disable this.
Wow, that was quick. Thanks, found it.
Just don't press SHIFT
Hi all. Was considering replaying FO with the latest (and probably final) FIXT update. But I was wondering if there is a guide that includes the new/restored stuff, along with the OG quests. I want to make sure I do not miss anything this run.
I am not able to change the speed using ctrl+number, as with Restoration Project for Fallout 2.
Should we also be able to change the speed with the Fixt? Can't remember...
In the file ddraw.ini
SpeedMultiInitial=100 (the higher, the faster)
Thanks. Acutally, I know I can change speed with that value. But I would like to be able to adjust the speed while playing, as with Restoration Project, and it doesn't seem to work by default. Is that possible ? If it is, how do I configure the ddraw.ini ? I've tried some stuffs without success.
Edit : I would be curious to find the answer. However, my issue is solved : combats speed can be set in the parameters ingame. That's what i needed.
Sorry to necro, but is that in the ordinary Fallout data folder or in the Fixt data folder?
if you're playing fixt, should be in fixt dir
Allright, this is what I get, when I run into a special encounter on the world map. Having done some digging, as far as I can tell, the only encounter I've yet to experience is the Nuka Cola truck. The chain of events follow a very simple pattern, when I run into that encounter. Crash, exit to desktop.
Fixt is the only thing I've got running, sooo... thoughts, anyone? Beyond that, I've yet to experience any trouble.
It seems I've encountered some difficulty at The Glow. As far as I can tell, while the traps have indeed been re-enabled, the ability to disarm them has not. Additionally, since I was unable to get into the top-right room of level 1 when I first came in (Per's guide states that a ST check is made, but I didn't know that at the time and thought I needed explosives to get in. Knowing what I now do, I would use Buffout), I can't access that room due to the laser tripwires doing ~10 damage with every step I make and not letting me even attempt to open the door. Is anyone planning on adding in the ability to disarm the traps in The Glow? It's not that important to get a bit more loot, but it would be nice.
Ozzie the solution to your problem is pretty simple
You see those laser traps require high amount of power from the facility. The first time you came to glow, power was down to backup power so lasers did not work. After repairing the generator and re-enabling primary power, lasers began to function. so the only option i see for you is to go down the elevator to a different level and approach a computer terminal and turn of primary power/enable backup power. than go back to level 1 of the Glow facility and get those door open. lasers should be down then. If not post a bug report at the bugwiki.
There is a known issue with assault Paladins in the Military Base. When they spawn outside of any elevator, they block the way out.
I've made a simple solution to that. I've changed the script so that every time when you try to talk to them, they move.
Does this mod bring back Agatha? The storyteller in Shady Sands?
It should, but I recal she's still missing due to a bug
Right. Where abouts in Shady Sands is she supposed to appear? Would just like to know so I can keep an eye out for her.
don't remember. Check the readme
It's the first house to the left of entrance, the person you are looking for should appear in hermit-like robes her storry telling is not quite done yet as Sduibek stated. She was present after fiddling with global variables in previous releases of FIXT, however now the trick doesn't work anymore.
Don't bother with her she only had like a 1 or 2 caps on her, and (unimplemented) stories she tells only pass time, so it's pointless.
I'm having an issue with getting power armor.
I want to get all four sets, but I'm starting with the ones from Kyle and Talus for obvious reasons.
The problem is, after I rescue the initiate from the Hub, they only issue me brotherhood combat armor claiming that I can only get one set even though I never repaired the set on the third level.
Is this because I had Kyle install the motivator?
The option for the reward specifically states "power armor" when I select it.
I've only played Fallout with Fixt installed and I remember getting both sets, but I only installed it through the "purist" option before.
Is this having an effect?
Forget my last question.
You get the brotherhood armor from the start; I just had to keep asking for more stuff.