[Fo1] Why are all rats/manti/radscorps Female, and all ghouls/supermutants/deathclaws Male?

Discussion in 'General Fallout Discussion' started by Sduibek, Jan 17, 2019.

  1. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    *The 1 exception of course being the 'Mother Deathclaw' quest monster.

    Just wondering if anyone had thoughts on why this would "make sense".

    Obviously at face value it makes absolutely zero sense mathematically and realistically, but maybe there's some weird justification I'm not considering.

    Thanks :D
     
    Last edited: Jan 17, 2019
  2. QuantumApprentice

    QuantumApprentice First time out of the vault

    Feb 9, 2018
    Wait, weren't there female supermutants in FO1? I mean during the conversation with the Master you can tell him to "ask a female mutant", and the Master does have this response, though I'm not entirely sure how to reach it in game:
    "{162}{Mast25}{Reasonable. One moment. Are you sure? What about the other females? It cannot be. Be.}"
    https://fallout.fandom.com/wiki/MASTER.MSG
    Also, I think there were female supermutants in FO2's Broken Hills, at least in the Old Ghoul's Home one of them (with the description "a dirty-looking mutant") has floats calling the other one (with the description "an annoyed-looking female mutant") "woman". Not sure where to find these text files online though, but it's easy enough to find in Broken Hills anyway.

    I thought Vree's autopsy report said something about that, but apparently her cadaver's gender was "indeterminate".

    Also, in Fallout 2 the deathclaw mother, Kerith, says this in dialogue:
    "{115}{}{Yes. I am the current pack mother. After my eggs hatch, the other mothers will have their turn.}
    {116}{}{Okay.}
    {119}{}{There are other mothers?}
    {120}{}{Yes, there are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive."
    https://fallout.fandom.com/wiki/Ockerith.msg

    Don't know about the rest yet, but those dialogues stood out in my memory when I read your question. Hope this helps :)
     
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  3. QuantumApprentice

    QuantumApprentice First time out of the vault

    Feb 9, 2018
    Wait, sorry, not the Old Ghoul's Home where you leave Typhon, but the big house behind Marcus' house.

    Also, oddly, if you lose the arm wrestling match with Francis you wake up in Marcus' house with the ball-gag...no clue why. You'd think Marcus would take some issue with Francis for that, but who knows :P
     
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  4. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    I think it is more a wild guess from you based on gameplay convenience than an established rule within the fictional universe.
     
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  5. Einhanderc7

    Einhanderc7 Vat dipped, grown and still oozing with perfection

    Apr 22, 2016
    It's most likely an overlooked detail since the distinction of a fictional creatures' sex would have served no functional purpose to the overall game. What likely happened was they included the different sex variable to account for humans, but they probably just got lazy when it came to programming the creatures for it.

    Bear in mind there are multiple ways to go about accounting for this variable. some would require altering the creature itself, another way would to provide a RNG element to the accounting of sex. Overall the impact of the difference has no affect upon the game at all from what I can tell.

    However, I suspect the segregation of the male/female to specific entities to likely be a key variable to define spawning or encounter difficulty in some way for specific regions; That's speculation of course.
     
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  6. QuantumApprentice

    QuantumApprentice First time out of the vault

    Feb 9, 2018
    Aww...I was trying to answer with lore and mythos...oh well :)
     
    • [Rad] [Rad] x 1
  7. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Thanks for the input, everyone! This is very helpful.