Frank Horrigan mod

Discussion in 'Fallout General Modding' started by Vampire_Squid, Sep 24, 2007.

  1. Vampire_Squid

    Vampire_Squid First time out of the vault

    Sep 24, 2007
    Fallout 2:
    Although it probably been done, i made a frank horrigan mod. It's my first actual working mod, so i'm really excited about releasing it to the public. Very fun. all the info for installation is included in a very detailed readme. have fun. just as a note, you need the 1.0.5 patch

    http://www.megaupload.com/?d=H2PZ8GLX
     
  2. mvBarracuda

    mvBarracuda Vault Dweller

    Apr 11, 2004
    Hey Vampire Squid :-)

    Any reason why you didn't choose to build your mod on top of killap's patch? The 1.05 patch is rather old and there are a bunch of unaddressed bugs in it that were fixed by killap with his patch later.
     
  3. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    Aug 8, 2005
    A little explanation of what does the mod? :?
     
  4. Vampire_Squid

    Vampire_Squid First time out of the vault

    Sep 24, 2007
    Well im a noob. It shuld work on killap's as long as u can get the proto item added properly.
     
  5. Vampire_Squid

    Vampire_Squid First time out of the vault

    Sep 24, 2007
    actually it probably won't work on killap's. I'm gonna make a mod for killap's patch today.
     
  6. Vampire_Squid

    Vampire_Squid First time out of the vault

    Sep 24, 2007
    either i have a bad copy of mapper, or f2mapper doesn't work with killap's patch. Sorry but i can't make a fh mod for the new patch. maybe combine killaps and the 1.0.5?
     
  7. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    My patch works just fine with the mapper. You may have have to patch it first to allow the addition of more locations, but that really shouldn't be a problem since no new locations were added in my patch. I had just updated the exe for my upcoming expansion since it will obviously have new places.
     
  8. Vampire_Squid

    Vampire_Squid First time out of the vault

    Sep 24, 2007
    ok. i downloaded your updated patch. I also dowloaded the official mapper and the script update for it. It should work now. My first mapper was downloaded from this german influenced site.
     
  9. Vampire_Squid

    Vampire_Squid First time out of the vault

    Sep 24, 2007
    wth. It still doesn't work. Every time i make a item, a .pro file isn't made, and the text file in the dev\proto\items\ has no words in it.
     
  10. Vampire_Squid

    Vampire_Squid First time out of the vault

    Sep 24, 2007
    u know what. Eff this. Im just uninstalling all my fallout stuff. Then i'm installing a clean version, and adding killap's patch. No mods and no mappers. I'll leave modding to the experianced. Screw my stupid frankhorrigan mod too.
     
  11. Limbabnees

    Limbabnees Still Mildly Glowing

    Jun 17, 2007
    You screw up your mod...never make backups?
    I have one original FO2 install in backup map.
    Standard: c:\Program Files\Blackisle includes FO2 & FO2 Mapper.
    I'm using different mods (all compleet installs in backup), only replace the fallout2 folder (not overwrite, delete first) with the data from the mod i wanna use.
    So if you make a mess just delete the data in Fallout folder and copy the original files or the mod files back in it.
    No mess in register :)

    My Fallout2 Backup folder with almost all downloads holds: 7,40 GB
    What's 10 GB today :D

    ***EDIT:
    I use killaps patch.
    In the Friendly Klint patch are the items:
    data\art\inven\parmor2.frm
    data\art\item\parmor2.frm
    data\proto\items\00000532.pro

    Modify item list.
    Put them i the FO2 folder, edit in F2Wedit if you think the armor or name need to be modified. AC = 0, DT and DR are very high.

    Place in FO2 mapper Sam Pritchard's map weapon at the entrance of the temple.
    Save the map.
    Now you have the new working files:
    data\art\inven\parmor2.frm
    data\art\item\parmor2.frm
    data\art\item\item.lst
    data\maps\artemple.map
    data\proto\items\00000532.pro
    If not use the mapper download the Huge.zip.

    Good luck, you find yourself a huge armor.

    Check this file.
    http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1088

    Edit:

    Download version will be replaced by Silencer, armor is modified.
    Not wanna be a walking tank :)

    Specs are:
    Proto: 00000999.pro
    Not change the item frm, still no experience with it, else you see my avatar :D
    AC 40
    Damage Resistance: N/L/F/P/Elec/EMP/Exp
    24/26/19/23/20/0/28
    Damage Treshold:
    68/90/76/70/25/500/80
     
  12. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I think I know what your problem is, there's a reasonable chance that the *.lst file in the protos directory is read only so that mapper cant add a new entry.

    What sort of proto are you adding?

    Critters = critters.lst
    Items = items.lst

    Just right click on the file and make sure the read only box is not ticked.

    Hope this helps :)

    PS: Sure FO2 modding can be a pain in the neck at times, I wouldn't give it up though. When you do figure out what was going wrong and get it to work its a just an awesome moment to experience.
     
  13. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    That is one reason I keep doing this. :)