Let me just say this: I'm a picky perfectionist who feels like he has to do something right the first time. I don't allow myself to make mistakes and have frequently started over whenever things go wrong. Fallout seems to be far more complicated than other RPG's I've played, you know, such as Diablo, Final Fantasy, Dragon Quest, and Quest For Glory where you level up and your stats increase automatically. And I'm not too fond of this non-linear sandbox style where you can complete quests in any order as it greatly differs from other traditional rpgs. All too often I would find myself facing a situation where I am far too weak against greater opposition. Especially at the start of the game when by stroke of bad luck you come across some enemies that can kick your ass easily. Whereas in other rpg's, when you're given a quest, you're supposed to complete it in order to advance, and the enemies aren't too challenging. Even after all the hours I've spent playing this series, I have yet to master the mechanics. The S.P.E.C.I.A.L system is much more different from other rpg's where your character's initial stats are set automatically when starting a new game. Most of the traits seem too useless. A lot of people say gifted, small frame, and fast shot are the best traits and there don't seem to be any others worth taking. And Gifted often feels like cheating because it eliminates the difficulty in balancing your stats, making it easier to pass certain checks. Taking gifted feels like the only way to truly make a great character because you'll be able to max certain stats. I also don't feel comfortable taking advantage of certain glitches to get ahead. And as for altering the difficulty to raise or lower skills so you can raise them higher with skill books, that also feels like cheating to me. And when leveling up and gaining skill points to spend, I don't want to feel like I'm wasting them investing in certain skills that some players would call worthless. Waste not want not. Most of the perks seem to be a waste and don't seem all too useful. The only ones that look useful are sniper, slayer, better criticals, bonus rate of fire, bonus hth attacks, and action boy. In fallout 2, the list includes quick pockets and living anatomy. It's as if the game forces you to make a combat oriented character specializing in either guns or melee. And as for the option of being evil, that's just not me. Come on, you're the protagonist, you're supposed to be the hero of the story! What's the point of being a villain if you're the protagonist? In the past, I used to play on just easy with wimpy combat setting. Then recently, I started playing on normal difficulty and combat setting and the game still feels too challenging for me, especially at the beginning when skills are low. Now that all that is out of the way, here are my questions. 1. Is there any point in maxing certain attributes endgame with power armor and implants or should you just set them so you can qualify for important perks? Are any attributes worth maxing endgame? 2. Other than small frame, fast shot, and gifted, what other traits are worth taking? 3. Is there any point in going through the whole game using only small guns when energy weapons and big guns are more powerful? 4. What skills are worthless and not worth skill point investment? 5. How can I get the hang of playing on harder difficulties? 6. Power Armor is so heavy. Do you truly need to wear it endgame even if you specialize in guns and fight long range? 7. Is there any point in making a themed character such as a diplomat or thief?