Is it possible to completely port New Vegas

Discussion in 'Fallout 4 modding' started by Elaxter, Sep 25, 2016.

  1. Elaxter

    Elaxter This game costs $110.

    Nov 26, 2015
    As someone who is completely unfamiliar with modding, would it be possible to port over New Vegas to the updated engine Fallout 4 uses? If it is, is anyone trying to do it?
     
  2. NovaRain

    NovaRain Casual Modder

    Mar 10, 2007
    Unless there's a way to extend the dialogue UI for more options at once, it's rather pointless IMO.
     
  3. Risewild

    Risewild Sonny, I Watched the Vault Bein' Built!
    Modder Orderite

    Jun 14, 2014
    It might be in the future, if you have a big team of dedicated people willing to spend years of their life doing it.
    Now where would you find someone crazy like that?... Maybe in the TTW team... Maybe... :silenced:

    EDIT: You can check the talk about it from even before FO4 was released to more recently here:
    https://taleoftwowastelands.com/content/ttw-tale-three-wastelands
    It might be interesting if you want to follow the talks about it, but to be honest not much was talked seriously so it might be a waste of time to read 5 pages of posts :aiee:.
     
    Last edited: Sep 25, 2016
  4. Crossfire

    Crossfire Banned

    Jun 14, 2016
    You could but it would take more work than any sane human being would be willing to put in. Especially, since you can just go play New Vegas and get, more or less, the same experience.
     
  5. Baccius

    Baccius First time out of the vault

    Sep 28, 2016
    I would rather if someone modded the good features of Fallout 4(Weapon Modding and Power Armor) into New Vegas, I think it would be less buggy than adding the good features taken out of New Vegas into Fallout 4(Skills and Durability)
     
  6. Plzstandbuy

    Plzstandbuy Lonely Drifter

    Dec 7, 2015
    In some manner of speaking yes, however there would have to be some big changes to accommodate unchangeable things like the leveling system being hardcoded. Dialogue would be pretty clunky, unless you'd have a way of making one of the 4 options be a gateway to more options like in mass effect I really don't see a decent work around for the that. There's also plenty of other stuff that simply wouldn't transfer over very well I'm sure.

    Better off remaking New Vegas from scratch on a different engine like Black Mesa or that new Kotor 1 remake project.
     
  7. CaptJ

    CaptJ The Rival of Roquefort Hall

    Jan 19, 2016
    Porting FO:NV into OpenMW would be a better use of anyone's time.
     
    • [Like] [Like] x 2
  8. SpookyBees

    SpookyBees hiding in a small hole in the middle of the desert

    Mar 12, 2017
    I really doubt it