Is there anything canon to take from Fallout 4?

Discussion in 'Fallout 4' started by Charwo, Apr 2, 2017.

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  1. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    OH, I HAVE SOMETHING TO TAKE FROM CANON....ahem...cats, that is all. I also want the old Advanced Power Armour back, now, you may say..."Oh but..OVB, the X-01 is Advanced Power Armour." To which I say NO! First of all, it's confusing as shit because of Bethesda's lore dickery and there are differences between the two, slight differences, such as the fan being removed and the patterns being different.
     
    Last edited: Apr 3, 2017
  2. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Also, APA mk1-2 was noted to be postwar, it wouldn't use T51/T45 frames, and it was slimmer IIRC.
     
  3. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    Maybe then in the next Fallout game you can get the pieces but you can only use it on an APA frame?
     
  4. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Why the fuck is there a frame?

    Power armour isn't hastily slapped on plates onto a shitty looking ironman lookalike frame.

    Its a hell of a lot more complex than that.
     
  5. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    I don't know why there's a frame, and I know power armour is a lot more complicated, and yes, I would like to see the frames removed, however, that is unfortunately unlikely.
     
  6. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    What really pisses me off, is 4's damage system.

    50 DR is 50% damage, doubling your health.

    APA in Fallout 4 has 1000 fucking DR.

    BUT!

    The numbers skew heavily real fast, making 1000 DR a measly 80 something % damage reduction, making your HP 5-7 times larger.

    Power armour, to me, isn't about reducing damage, its about flat out STOPPING it.
     
  7. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    I presume then it'll have to have some catch...for example, it's only a chance it'll stop bullets, I mean, the T-51B has worse protection than Kevlar, so....yeah
     
  8. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    What?

    The T51 is rated to stop 2500 joules of energy, and is a metal/composite build.

    2500 joules is roughly .308 rounds, and I can only assume they were talking about AP ammo, so you'd basically need SLAP or .338 AP+ to take one down.

    Its also fully covering, and thus the main killing source for infantry, shrapnel, can be mostly ignored.

    A hand grenade won't dent the thing.
     
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  9. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    It appears I have been misinformed, my apologies for that, anyway, it just needs something to balance it out for gameplay purposes, that was the main point of the post.
     
  10. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Remember.

    Balance isn't a thing in singleplayer games.

    Fallout 1 and 2 and NV aren't balanced, and that's a good thing.

    You want power armour?

    GO GET IT!

    No one is going to stop you.

    Well, the guys in the way will, be them enclave, brotherhood, or mutant fuckers.

    Power armour is late tier shit, to stop plasma guns from 1 hitting you in the face.
     
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  11. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    I'm not against power armour being overpowered as shit, I'm against it removing all challenge in a game, I know it's a late game reward, keyword being: REWARD, but still, after you acquire it, you still have to have a challenge thrown your way, for example, even with power armour, getting through the cathedral and mariposa military base can still be a pain in the arse.
     
  12. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Power armour is supposed to make you immune to all but the nastiest of weapons.

    NV did this well, as did FO1-2.

    Why should a rifle harm you? You're a walking TANK!

    A missile launcher, or a plasma weapon? Sure, they're going to hurt, but they won't 1 hit kill crit you anymore.
     
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  13. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    Of course small arms fire shouldn't fuckin dent the thing unless it was a laser or plasma rifle, I'm saying that it shouldn't make you invincible to fucking Anti-Material rifle loaded with armour-piercing rounds.
     
  14. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    I never said it'd tank such rounds. ;P

    .50 would certainly take out power armour, especially to weak spots like the limbs and joints.

    No game had power armour tanking .50's, not even remnants armour in NV.
     
  15. The notorious OVB

    The notorious OVB Realpolitik Scrubjunker.

    Dec 28, 2016
    That's what I've been trying to say...but enough of that, this thread isn't the place to have this argument, this a thread dedicated to finding things that should stay canon from Fallout 4 (which isn't a lot of things, hardly any even.)
     
  16. Tiny Tim

    Tiny Tim It Wandered In From the Wastes

    Sep 29, 2015
    I never noticed that. They must have changed it in F2, otherwise all the (1st generation) mutants would have died off by then. Not to mention New Vegas.
     
  17. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Vree has this to say.

    "The life expectancy is increased by 10%."

    The master seems convinced that sterile mutants will die off.

    It's a bit of an overlook I think.
     
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  18. naossano

    naossano Vault Fossil

    Oct 19, 2006
    Ghouls are also not supposed to live forever.
    Most folks at Necropolis and Broken Hills tell you that they are dying and not long for this world.
    I guess both things got retconned. I don't mind that they have much long lifespan.
    I do mind that they have much bigger population than before, despite the fact they can't increase their number. Even with infinite lifespan, both SM and ghouls should become a rare sight, especially the hostiles and wild ones that are the most likely to be killed off.
     
  19. CaptJ

    CaptJ The Rival of Roquefort Hall

    Jan 19, 2016
    But how will Bethesda pointlessly scale their games to infinity?
    Balance is good if it encourages different playstyles and focuses on what makes those playstyles fun. What I don't like about AoD is combat system is how in someways it is worse than FO1's combat (IMO the ways that matter). It arbitrarily restricts options to maintain its difficulty.

    Maybe they shouldn't give you a power armor in the first town of the game?

    FO3 brought the Super Mutants for brand power. FO:NV brought the Super Mutants for a closer connection to FO2. I miss the idea of Born Ghouls because it explores the idea of another race competing with humans in a better way than the intelligent Deathclaws.
     
  20. Brivoo

    Brivoo Powered by Radiant AI

    Jan 20, 2016
    I liked the Mirelurks in Fo4, they look better than they did in 3 and the Kings make sense now.

    I liked the variants some of the creatures could have (e.g. bloated ghouls or glowing mirelurks) as it implied mutations in the gene pool. It always annoyed me that these various new species just emerged without any side effects, or that ghouls only ever mutated into the one type of 'em. I would've liked for the logic to be applied to all ghouls but take what you can get, I guess.

    I liked the wolves and the chickens and that one Super Mutant who sells dogs, though the latter could use a rewrite. I don't think wolves were declared extinct at any stage and I imagine they'd be a big problem in northern parts of the Wasteland. I sort of inferred chickens were around based on the presence of eggs or egg-based foods, and it's nice to see actual farm animals beyond brahmin.

    I liked the concept behind Vault 111. On the one hand, cryogenics is a very solid option for the kind of space travel the Enclave is testing for; on the other, it's an easily justifiable idea for waiting out the apocalypse. No worrying about food stocks or overpopulation, just flash-freeze the suckers and let them rebuild civilisation when they thaw.
     
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