Josh Sawyer plays New Vegas for charity

Discussion in 'NMA News and Information' started by PlanHex, Nov 12, 2016.

  1. Walpknut

    Walpknut Koichi Really Steals? No Dignity

    Dec 30, 2010
    I wish Unarmed would just straight up have a combo system. Punches, Kicks, Knees and headbutts. But it would be hard on a first person game now, and would probably seem like it had too much focus in comparisson to other skills if they did it like that.
     
  2. CaptJ

    CaptJ The Rival of Roquefort Hall

    Jan 19, 2016
    Or they could just have the grenade button serve as an Unarmed attack button if no grenades were equiped.

    This might seem stupid but what do you guys think about adding shields in Fallout?
     
  3. Walpknut

    Walpknut Koichi Really Steals? No Dignity

    Dec 30, 2010
    If they were to be added, they should work as Melee weapons with a weak bash attack to compensate for a held guard. Guns should tear through them unless they are ballistic shields, maybe have some melee weapons that are a combination of Blade and shield like the Caesar's New Regime mod adds? GRA added that Fatman (or was it a missle launcher?) that had a shield gave a bost to DT when equipped too.
     
  4. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Limited use. Shields are no good against guns making them pretty obsolete. Now if a Fallout game was based more in a tribal area... yeah it could work. But I'm not sure if the gamebroyo will handle them well.
     
  5. Walpknut

    Walpknut Koichi Really Steals? No Dignity

    Dec 30, 2010
    Uhmmm dude, you are aware Skyrim and Oblivion had shields, right?
     
    • [Like] [Like] x 1
  6. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    I know, but those are games made specifically for melee combat. Fallout isn't, melee's always been rather shitty.
     
  7. Walpknut

    Walpknut Koichi Really Steals? No Dignity

    Dec 30, 2010
    But you wondered wether the engine could handle shields, when the thing was made for Medieval games with shields...
     
    • [Like] [Like] x 1
  8. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Being able to handle them, and handle them well are two different things.
     
  9. Walpknut

    Walpknut Koichi Really Steals? No Dignity

    Dec 30, 2010
    I don't really see how shields would be that complex to handle seeing how they already have Blocking mechanics...
     
    • [Like] [Like] x 1
  10. CaptJ

    CaptJ The Rival of Roquefort Hall

    Jan 19, 2016
    I'm just throwing ideas around. Having melee focused faction turns out to be a good idea.

    On another note, I hate the bar fight scenarios. It seem like a cliché way of justifying an Unarmed skill.
     
  11. Walpknut

    Walpknut Koichi Really Steals? No Dignity

    Dec 30, 2010
    Uhmmm What?
     
  12. Jabberwok

    Jabberwok It Wandered In From the Wastes

    Jun 7, 2008
    Say what? Bar fights are the best! Also, which game are you talking about now? The only one I can think of with formalized bar fights is Skyrim. The execution on those wasn't ideal, mostly because the melee fighting system is about as lame and repetitive as the rest of it. But I wouldn't have minded something similar in the old Fallouts. It always bothered me that there was no scaling lethality when it came to fights. Punch someone in a bar, and everyone on the block was ready to kill you or die trying.

    On the shield thing, I guess I could see riot gear or scavenged sheet metal being interesting in a first person Fallout game. Would probably be cooler as a way to block ranged attacks. Of course, some bullets would go straight through...... Other than that, I don't really picture shields in the Fallout universe. Melee combat in the original games always struck me as a decisive win/lose move. You don't square off with someone. Either you gut them with a ripper in one turn, or their burst fire will do the same to you.
     
  13. Jabberwok

    Jabberwok It Wandered In From the Wastes

    Jun 7, 2008
    I never played it, but I remember seeing clips of a New Vegas mod that added some sort of charge kick to the game (among other things). Actually looked pretty cool.
     
  14. Jabberwok

    Jabberwok It Wandered In From the Wastes

    Jun 7, 2008
    I think the way New Vegas split the weapon skills makes sense when you consider Josh's goal of having similar weapon types for any character level. In FO1 and 2 (esp. 1, I think), Big Guns and Energy Weapons were clearly set up as late game skills. And keeping the number of different weapon skills low is important, of course.
     
    • [Like] [Like] x 2
  15. Mr Fish

    Mr Fish Lesbian Magnet

    Sep 11, 2010
    So riot shields are useless then?
     
  16. Arnust

    Arnust Wasting away

    Feb 2, 2016
    I doubt it could stop plasma though
     
  17. CaptJ

    CaptJ The Rival of Roquefort Hall

    Jan 19, 2016
    Yes but also the one in FO2 because of how poorly scripted it was. I had to prevent the companions from pulling out their guns and shooting the opponent.
    That makes sense but Guns and Energy Weapons works too much alike.
    ...and? Not everyone is loaded with a Plasma Caster.
    You are talking about the Fist of the North Star mod, are you?
    All that I'm saying is making Caesar's Legion into a melee focus faction turned out great so I'm not really keen on letting go of the idea just yet.
     
  18. Mr Fish

    Mr Fish Lesbian Magnet

    Sep 11, 2010
    Neither would a lot of armor, that dont make them completely useless though.
     
  19. PlanHex

    PlanHex Spam Janitor Moderator Orderite

    Nov 4, 2007
    Xenonauts says otherwise.
     
  20. Walpknut

    Walpknut Koichi Really Steals? No Dignity

    Dec 30, 2010
    The prize fighter quest is one of my favorite FO2 quests. Wish the new games had something like it. Someguy 2000's King of the Ring mod is great, altho buggy.