A little bit weird suggestion. It would be funny to have some perk which is the opposite of "Gifted". Name it "Challenged" and place it instead of "Bloody mess", for example, (because that one actually doesn't do anything meaningful). The idea is to give the player 7 LESS Stat points from the start, but let him have Perks every 2 levels, not 3. It might be really challenging to balance such small amount of Stats and you'd really have to think of new strategies for the playthrough! Also it may encourage players to use Experience Master Perks (which are usually ignored).