Muties in Fallout 4

Discussion in 'Fallout 4' started by Justalittlebaby, Nov 16, 2015.

  1. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    It still doesn't make much sense that they are that wasteful. Callous, yes, short-sighted, I get it, but devoting a significant part of their ressources towards such a useless program? That just makes them a bunch of morons.
     
  2. Someguy37

    Someguy37 Mildly Dipped

    Nov 18, 2015
    That's not exactly uncommon of Fallout.

    Big MT. did many experiments of equal uselessness, and they were arguably smarter then The Institute.
     
  3. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    The Big MT were crazy.
     
  4. fakeangel

    fakeangel First time out of the vault

    Nov 22, 2015
    Yeah, they had the whole biogel degradation and mentats corruption going for 200 or so years, not to mention the loop in their code and stuff.
     
  5. Someguy37

    Someguy37 Mildly Dipped

    Nov 18, 2015
    Mobious says he did that AFTER they started going crazy.

    The Big MT team were already morally corrupt assholes, willing to perform any number of pointless and inhumane experiments on people. Mobious realized this and trapped them in a mental loop so they could never get out and inflict thier shit across the wastes.
     
  6. fakeangel

    fakeangel First time out of the vault

    Nov 22, 2015
    You missed the first two points of the post

    Here's a gold star for you.
     
  7. Someguy37

    Someguy37 Mildly Dipped

    Nov 18, 2015
    I missed nothing, those only made them more crazy, it isn't what made them crazy in the first place. It had no relevance to the topic at hand.
     
  8. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    So it's not really a fair comparison.
     
  9. fakeangel

    fakeangel First time out of the vault

    Nov 22, 2015
  10. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Hey, I didn't see the rest of the posts because I post after others posted!
     
  11. LynnetteJJW

    LynnetteJJW First time out of the vault

    Jun 7, 2012
    heres a question for a question...
    when is there going to be a working/released FEV?
    the one in FO2 was tested very hard till they got the perfect results. destroying all mutation. ok the village so what... moving on to the point. in FO3 the enclave created it by water bound which seamed a bit less lethal then the type used in Fo2 which was an airbord type that was to be spread over the jet stream ... ok... the stuff in FO3 was given the same princables as in FO2. to kill any and all mutations. it worked. too well. anyone with radiated systems would die off. but over a elongated period of time. cool.
    SO. given the time stamp of FO3 and FO4... it should be well advised that the FEV from FO3 when released SHOULD have been in water in FO4.
    "well what if the writers didnt want what happen in FO3 to have happen"
    then make a FEV that WORKS and be able to release it! its NOT THAT HARD to change a denominating code factor from :1 , :2 , :0
     
  12. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Never, of course. Fallout needs it's Super Orcs. The player needs something else for target practise, or you would have only raiders to shoot.
     
  13. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    You forgot about those rotting zombies that run super fast because of their...rotting..muscles?
     
  14. Someguy37

    Someguy37 Mildly Dipped

    Nov 18, 2015
    Actually, the only part rotting on ghouls is their skin, and their brains Their muscles are fine.

    As for their speed, the human body is capable of moving faster/stronger then we can use in our daily lives. Such exertions of our body however are self-destructive, so we are have mental limiters, such as pain, preventing us from exerting ourselves that much.

    The brain of a ghoul however is rotting, and those mental limiters would no longer be in effecting, allowing a feral ghouls to constantly use its body to the fullest. The regeration granted from radiation would allow it to do so without causing any permanent harm as well.
     
  15. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Neither Fallout 1 and 2 show them as beeing very agile and fast though ... the kind of ghouls that you see in Fallout 3, 4 and Vegas seem to be at least in their movements, very different to the kind of ghouls you face in the previous games. Not that it bothers me THAT much, but I am just saying. It was pretty much Fallout 3 that made them in to generic enemies. At least in F2 they felt more like inhabitants of the wasteland.
     
  16. Romanophile

    Romanophile Fou

    Nov 23, 2015
    There is a new ghoul model in Fallout 2 that has the ability to sprint. He wears a torn vault suit.
     
  17. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    Mobius explicitely says that even when they were humans, they weren't very good humans. So while they may not have been as insane as they became 200 years down the line, they definitely had several screws loose.

    Besides, the Think Tank were more or less meant as jokes. So if that's the level of wasteful callousness that the Institute is supposed to be, I'm not sure how seriously Bethesda wants us to take their Big Bad.
     
  18. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    The ghouls in Fallout 4 are WAY faster then in 3 and NV. Their movements look sped up in fast motion too, they can run from one area of the map to you in a heartbeat which sucks. I honestly would like to know how they can run that fast because it makes no sense but whatever Bethesda is going to Bethesda.
     
    Last edited: Nov 23, 2015
  19. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I am not sure if it sucks or what ever. All I know is that I would prefer to have more intelligent ghoul NPCs than target practise ghouls. And this is how Fallout 1 and 2 felt for me. Hence why I am disapointed that they became just generic zombies, just as how Super Orcs became nothing more but target practise for the player ...
     
    • [Like] [Like] x 1
  20. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    It sucks when you have 7 ghouls running super fast at you then hitting you and tripping on the ground. :P
    I hate how they turned them into cannon fodder now, I can't remember one ghoul in Fallout 4 with a meaningful, nice conversation. I'm not counting that ghoul chick that Cooke kills though, she's a bitch.
    I can't understand why I have super mutants running at me while being strapped with C4, don't they have some sort of self-preservation instinct or are they all running around with an IQ of 20?
     
    Last edited: Nov 23, 2015