[NV]Would like to see more attack animations for Super Mutants

Discussion in 'Fallout 3 and New Vegas Modding' started by Oracle, Jun 3, 2017.

  1. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    Another game engine bug from FNV is the pathing errors when the Z height is too much (this was screwing us in TTW because of Rivet City and Tenpenny Tower). It's another Obsidian bug, since it didn't happened in FO3.
    TTW 3.0 will have this fixed too.
     
  2. Prone Squanderer

    Prone Squanderer A bit of a Sillius Soddus.

    Jan 3, 2016
    They can't use any melee weapons. I did some mucking about with the GECK and they can use:

    • Sledgehammers
    • Super Sledgehammers
    • Rebar Clubs
    • Nailboards
    • Hunting rifles
    • Assault Carbines
    • Light Machine Guns
    • Incinerators
    • Heavy Incinerators
    • Missile Launchers
    • Gatling Lasers
    • Miniguns
    • Grenade Machineguns
    They can't equip any other weapon. They can't use Chinese Assault Rifles if you mod them in, even if you use the Super Mutant Masters and Overlords (the latter can't equip anything when I tried it).


    Really? They can in my game and I'm certain I've disabled all the mods I had on.

    EDIT: I couldn't disable the Yukichigai Unofficial Patch mod, everything else was turned off. Can't find anything in the Readme though about Super Mutants and grenades.
     
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  3. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    I think SM in FNV can also use Bumper Swords but I am not sure. :confused:

    You're right. I made a mistake and typed FNV instead of TTW. :facepalm: Sorry.

    What I meant was that Obsidian broke the FO3 Super Mutants. In TTW the Super Mutants would mostly run at you holding a grenade and never throw it because Obsidian got rid of some data that is needed to run the old anims. We had to fix that or the FO3 Super Mutants couldn't throw grenades anymore and would also not use some weapons they could in FO3.
    We can't find any reason why they would get rid of that data though, might have been a mistake or on purpose. :scratch:
     
  4. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    In hindsight...

    Pulling the pin would be annoying, their fingers would not fit in the ring.
     
  5. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    Haha :) well they could have used there teeth
     
  6. Prone Squanderer

    Prone Squanderer A bit of a Sillius Soddus.

    Jan 3, 2016

    They do in New Vegas.

    EDIT: SMs are able to use assault carbines and hunting rifles despite the fact their fingers shouldn't fit that well.
     
  7. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    >Super Mutants not only using hueg weapons

    REEEEEEEE.
     
  8. lolpop109

    lolpop109 Water Chip? Been There, Done That
    Modder

    Jul 14, 2016
    I see. I guess that does't matter all that much. as super mutants aren't used all that much. Yeah maybe they should. Also I might need to ask your help with something. Well your help and maybe the doods at TTW. I think it might be a noob question but I don't have any experience for it. I will send you an DM.
     
  9. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    Do makes me wonder which weapons support you added in the next update tho.
    Bozar, Plasma caster, Gauss rifle and Testla cannon are pretty much the ones I love to see the most.
    I have absolutely no problems if there are many more.

    I love using the Marcus (companion +re-skin) mods but was annoyed he couldn't use the weapons I had in mind.
     
  10. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    Little bump

    Any news on the 3.0 release of TTW @Risewild ?
     
  11. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    I have no idea, due to RL issues I haven't been in contact with the others of the TTW team in almost two months. I just don't have the time at the moment :-(.