Obsidian Announcement on 6th of December

Discussion in 'NMA News and Information' started by Hassknecht, Nov 29, 2018.

  1. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    Obisidan Entertainment, recently bought by Microsoft, will announce something on the 6th of December at the Game Awards.
    Their website shows the announcement of the announcement with some pleasingly pulpy SciFi artwork and an odd emphasis on "Spacer's Choice".
    https://www.obsidian.net/
    Pulp SciFi Obsidian RPG? Where do I sign?
     
    • [Rad] [Rad] x 2
  2. PlanHex

    PlanHex Useless layabout oTO Moderator Orderite

    Nov 4, 2007
    Quite possibly the new Tim Cain and Leonard Boyarsky project, I believe the scuttlebutt said it was something to do with space.
     
    • [Rad] [Rad] x 1
  3. Arnust

    Arnust Maybe you've seen it, maybe, in a dream...

    Feb 2, 2016




     
    • [Rad] [Rad] x 2
  4. CallmePeteHines

    CallmePeteHines First time out of the vault

    Nov 29, 2018
    Is this gonna be the game that shits on Bethesda's next title?
     
  5. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    If it's a Space RPG it might be reasonable to compare it to Starfield.
    It might also be reasonable to assume that it will indeed shit on it, but the judges are still out on that, of course.
    It is VERY reasonable to assume that both games will be hilariousy buggy.
     
    • [Rad] [Rad] x 4
  6. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    I'm worried Tim has learned his lesson to focus on debugging at cost of mechanics depth, which would result in more polished but more streamlined product:
    https://rpgcodex.net/content.php?id=8416
     
    • [Rad] [Rad] x 1
  7. Jabberwok

    Jabberwok Still Mildly Glowing

    Jun 7, 2008
    That quote does worry me, because it implies that one shouldn't care about doing something interesting if the reviewers aren't going to care about it.
     
    • [Rad] [Rad] x 1
  8. ironmask

    ironmask Still Mildly Glowing

    Mar 10, 2018
    Don't forget about the triangle idea he had that would replace traditional skills in favor of streamlining.
     
    • [Rad] [Rad] x 1
  9. Generic Dude 2.0

    Generic Dude 2.0 First time out of the vault

    Apr 19, 2010
    That third image kinda has an Arcanum feel to it. Could it be a sequel with retrofuturistic Jules Verne-style space travel? I mean, Boyarsky worked at Blizzard for years, so maybe he got the rights from Activision somehow?
     
  10. Cobra Commander

    Cobra Commander Water Chip? Been There, Done That

    Dec 6, 2016
  11. ironmask

    ironmask Still Mildly Glowing

    Mar 10, 2018
    Kyl Von Kull does make it sound better. But i'm still scepitcal on how this triangle thing will work out if he uses it for the game. I just really hope that this will be real rpg like vampire the masquerade and new vegas.
     
  12. Norzan

    Norzan Water Chip? Been There, Done That

    Apr 7, 2017
    Yeah, the whole triangle thing seems to make it impossible to have perfect characters. Perfect as in 10s across the board. So an actually good thing.
     
    • [Rad] [Rad] x 2
  13. ironmask

    ironmask Still Mildly Glowing

    Mar 10, 2018
    True, I still perfer traditional numbers though. I don't know why tim thinks numbers are too confusing for a general audience. Every RPG even the most casual and popular ones use numbers.
     
  14. PlanHex

    PlanHex Useless layabout oTO Moderator Orderite

    Nov 4, 2007
    I'm fairly certain he later clarified on the Codex that the triangle stuff is just a simple visual representation for people that don't like going into the numbers. People that want to min-max the actual values can do so if they want.
     
    • [Rad] [Rad] x 3
  15. Cobra Commander

    Cobra Commander Water Chip? Been There, Done That

    Dec 6, 2016
    this
     
  16. Squadcar

    Squadcar Look, Ma! Two Heads!

    Jun 1, 2018
    Don't get me wrong I'm skeptical of the triangle fiasco thing too. But I think it could also work if done right. I think anything can work if done right. Open worlds can suck or be great, linear games can suck or be great, so on and so forth. Most ideas for game design, in my opinion, are not inherently bad they usually just consist of bad execution of them.

    Even removing skills/attributes is not inherently bad, as long as you aren't trying to appeal to RPG players. That said, even if Fallout 4 was aimed at Borderlands fans or FarCry fans, that iteration of SPECIAL and the perks was terrible despite whether or not it was something for a role playing game. Just ignore that genre part for a second and look at most things in that game. They still sucked.
     
  17. Kohno

    Kohno Water Chip? Been There, Done That

    Jul 30, 2009
    Sounds mildly promising.

    If they can somehow bring interesting gameplay and RPG systems into a modern mainstream game, I'd really be fine with that.
     
  18. nkchan16

    nkchan16 Look, Ma! Two Heads!

    Jul 27, 2016
    A good RPG should be able to handle all 10 characters as well as all 1 characters, even provide special content for those cases. Those kinds of limitations on character creation basically kill role-playing and force people to min-max skills and stats. Just let the player create whatever character he or she wants precisely.
     
    • [Rad] [Rad] x 1
  19. Norzan

    Norzan Water Chip? Been There, Done That

    Apr 7, 2017
    Completely disagree on 10s characters, limitations breeds creativity. Being able to make all 10s characters makes me question why should i create a limited character when i can just create a perfect character and roleplay from there.

    Being able to make 1s characters is fine because most of the time they are made for challenge runs or just to see special content.

    My point is that i think 10s characters are just bad design. All characters should have at least one flaw.
     
    Last edited: Nov 29, 2018
    • [Rad] [Rad] x 6
  20. ironmask

    ironmask Still Mildly Glowing

    Mar 10, 2018
    Good rpg should never have 10s charaters. like classic fallout.
     
    • [Rad] [Rad] x 6