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Discussion in 'General Gaming and Hardware Forum' started by nkchan16, Nov 28, 2018.
I'm really hopeful for this. Let's wait until they reveal more tho.
I doubt any Buck Roger esque space sci fi by Tim Cain and Leonard Boyarsky will be like Glenn Larson's Buck Rogers in the 25th Anniversary. Probably more like the original books Buck Rogers was based on/more 40s/50s.
Speaking of Glenn Larson's Buck Rogers in the 25th Anniversary, I have been watching Season 1 again in the last couple of weeks and ignoring or down toning or removing the disco overtones and the appearance of Gary Coleman (dumb perhaps but not as annoying as some people make it out to be) the show is still pretty enjoyable, and at this point I enjoy it a lot more than new Star Wars despite the cheap effects and repeated space battle sequences.
I really think there should be a game now based on this series and it would be cool if it was an action-adventure with RPG elements with some space dog fighting thrown in.
Looks like I'm either not a human or belong to the unlucky 10.5%.
I'm not sure I like this Auntie Cleo.
Almost sounds like this game has multiple Vault-Tec's (or Monsantos).
I hope those jingles (or whatever you call them) used for the advertisements aren't in the game. I find them fairly annoying. Reminds of Bethesda's obsession with the 50's.
By the way, it's kinda unfortunate but I have a feeling that I will have to change my vote for the game.
I hope this game hasn't been rushed due to Microsoft's acquisition of OE or is announced way too early for the same reason.
It would not surprise to be honest. Obsidian and Tim Cain has always made unpolished, rushed out, incomplete games, like Kotor 2, new vegas, alpha protocol, vampire the masquerade, and arcanum.
Finally something to look forward to. Really hope there is some solid info in this reveal and not a obscure teaser.
Made me think of battlezone an old FPS/RTS "?" in space with USA vs Russia.
The New World (by Iron Tower Studio) looks very promising too. Just sayin'
I'd really like to know who's making the music for the game. Both Arcanum and VTMB had good music, but those were Troika days, and I can't think of any OE game with music as good as those. Don't know how the game will turn out, but I hope it'll at least have some nice music that's worth listening.
Don't wanna be that guy but it's colony ship now.
Fingers crossed it'll be amazing. I've enjoyed pretty much all their games so far (Even Deadfire, barring some huge failures in pacing and telegraphing the amount of power you have) but I'd love for them to do something that's not just solid to good but a truly foundation rumbling.
Also a bit of Bioshock, a bit of even some 20-30's branding nostalgia, and a something creative and new done in space is my hope for how the game turns out. I definitely don't want them to lean into a particular era as hard as [EDIT: I forgot to put - Bethesda] Fallout tends to with the 50's, but I'm not adverse to seeing old societal aspects having made a remergence. Oh! A bit of 'space western' feel is possible here too, to me, and that could be fun. I hope, but my salt tells me not to get *too* excited. Just in case.
I hope it will be super great, but i'll try to restrain my hype.
The highest the expectation the biggest the disapointment,
I am optimistic. I like the aesthetic of the pop ups so far. I am looking forward to the reveal.
TBH, I'm now a bit apprehensive about the artwork as it doesn't seem very futuristic to me.
Is there any specific features that you look forward to in this RPG? Anything that will affect your decision to purchase?
If they try to appeal to much to journalists and gamers of today to the point that it becomes obnoxious.
The only thing that'd probably stop me from purchasing - other than the obvious scummy modern practices - is if the story's writing and pacing are terrible, a ton of voiced stuff (especially a heavily voiced player character. Not just the barks but full convos and such), and whatever attribute/skill mechanics they used are completely isolated to combat. I don't see that happening at all, but I also wouldn't have expected more acceptable instances of those problems with Deadfire, particularly the voice acting and story ones. The story one in my opinion was the more egregious of the two really - its pacing was alright but felt like it snagged itself on open world hooks that poorly explain the mcguffin's slow progress and its ending choice was poorly telegraphed. It *was* at least telegraphed but it was also smoke-screened by a group telling you that those limits may not apply to you.
As an aside:
Don't get me wrong, I like voice acting in a game but the first Pillars felt perfect with regards to that. The early conversations and later poignant moments were voiced to really sell the emphasis and train me on how the character speaks, then the rest of the time my imagination could do the rest without getting irked. Since I read way more quickly than most voice actors speak I tend to get caught by the dialogue in a "c'mon c'mon c'mon" state way too often when everything's voiced.
Are we seriously calling Retro-futirism "Bioshock like" now? I guess that's what shallow reference pools do...
It's like when any game is difficult they call it the "dark Souls of X".
Makes me wonder, am I too condescending to think that they are that much of a bunch of sheep that they can't describe something unless they reference whatever's been popular?