Obsidian's Cain/Boyarsky project gets a publisher

Discussion in 'NMA News and Information' started by PlanHex, Dec 14, 2017.

  1. PlanHex

    PlanHex Useless layabout oTO Moderator Orderite

    Nov 4, 2007
    Take-Two has announced a new publishing label called Private Division, which specializes in releases from larger independent studios, one of which is Obsidian and their project helmed by Tim Cain and Leonard Boyarsky.

    The announcement also came with a video introducing the various studios and projects this label works with. The Obsidian part starts at 1:34 and features the lead designers Tim and Leonard and level designer / world builder Dini McMurry, who worked on New Vegas.

    Game Informer also has a feature up about the label, which is an interesting read, though it does not have much about Obsidian or the project except for this little sidebar:
    There is also some information about the practices of this new label, which apparently will let Obsidian keep the new IP that they have created for this project:
    Sounds like a good attempt to fill the gap between the tiny-team indies and the huge AAA games. Publisher gets a decent revenue stream, developers get their game funded and keep the IP, while the players get something less bland and lootbox-filled with more room to experiment than what the large publishers churn out. Everybody wins!

    Unfortunately, the Obsidian project is probably not coming out any time soon, as stated in the press release:
    But that shouldn't be too surprising given that nothing has been announced about this project so far.

    Press release: https://www.privatedivision.com/2017/12/14/take-two-announces-private-division/
    Game Informer feature: http://www.gameinformer.com/b/featu...es-new-publishing-label-private-division.aspx
     
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  2. Arnust

    Arnust Maybe you've seen it, maybe, in a dream...

    Feb 2, 2016
    Well, now we know all that Obsidian is doing but for the "small idea" project. I like this, it's going to bear fruit some nice looking AA projects, aside of Obsidian's, too. Take-Two, bar the fuckup with GTAV Online, seems like a good pimp. Their published games get a surprisingly big amount of time in the oven, at least in comparison.
     
  3. Cobra Commander

    Cobra Commander Mildly Dipped

    Dec 6, 2016
     
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  4. D Borous

    D Borous It Wandered In From the Wastes

    Nov 2, 2015
    Seems almost too good to be true. If this was a Kickstarter promising this like that Apocalypse Now thing eariler this year I'd be extremely skeptical of ever seeing this thing.

    But Take-Two ain't no saint either; they've said they want to have things like lootboxes or whatever in their titles to get that "recurring customer spending". Maybe this project will be small enough that they'll be able to just let it be.

    Also Obsidian hasn't really done a project on the scale of AAA since New Vegas. They had that exclusive deal with Microsoft to make an exclusive RPG for Xbox One that just failed. I guess we'll just have to see, but I know I don't want it to be three or four years from now and the damn thing still isn't out and they ain't saying peep.
     
  5. Kohno

    Kohno Vault Dweller

    Jul 30, 2009
    Good news. I hope they dare to be bold with the gameplay design.
     
    Last edited: Dec 15, 2017
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  6. naossano

    naossano Vault Fossil

    Oct 19, 2006
    Which is the button to push to masturbate furiously ?
     
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  7. valcik

    valcik Sonny, I Watched the Vault Bein' Built!

    Dec 20, 2008
    Hopefully they’ll get more time than these two years. Brand new IP, with all the assets being build from scratch, aiming for lots of C&C, reactivity, and RPG mechanics on par with old BIS/Troika games.. Tim and Leonard are such dinosaurs, they cannot work 24/7 just as they did two decades back. Well, good luck!
     
  8. Arnust

    Arnust Maybe you've seen it, maybe, in a dream...

    Feb 2, 2016
    https://forums.obsidian.net/blog/9/entry-207-a-note-about-microtransactions-in-our-upcoming-rpg

    https://twitter.com/Obsidian/status/941788129303728128
     
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  9. PlanHex

    PlanHex Useless layabout oTO Moderator Orderite

    Nov 4, 2007
    Yeah, the Take-Two announcement about putting microtransactions in everything would seem to only apply to their in-house stuff, and given the recent backlash towards these sort of things, they might backpedal on that too.
     
  10. SomeDudeandHisDog

    SomeDudeandHisDog First time out of the vault

    Nov 18, 2017
    If this is gonna be anything like Fallout or what Troika used to make but with more polish then this is gonna be a buy.
    But if it's another Baldur's Gate clone with more reading and less gameplay then let it die.
     
  11. valcik

    valcik Sonny, I Watched the Vault Bein' Built!

    Dec 20, 2008
    In terms of mechanics, perhaps. I do expect V:TMB-esque gameplay though, much more action packed than Fallout or Arcanum. Quick reminder of Tim's recent speech on how to make modern RPG properly in order to be accessible to broader audience too:
    http://www.rpgcodex.net/forums/inde...-a-better-rpg-seven-mistakes-to-avoid.114809/
     
  12. Cobra Commander

    Cobra Commander Mildly Dipped

    Dec 6, 2016
    from this link

    ffs, how the hell is this easier



    than this?

     
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  13. PlanHex

    PlanHex Useless layabout oTO Moderator Orderite

    Nov 4, 2007
    I believe he clarified that both would be included, so people could use whichever they liked more, and they could still retain the people who are intimidated by numbers.
     
  14. nkchan16

    nkchan16 It Wandered In From the Wastes

    Jul 27, 2016
    Either announce it when your games is finished or just shut the hell up about it. I hate waiting for a game for years, which will eventually turn out to be shitty. Why can't these people adopt open-development like many KS projects do?

    I hope Cain tries to make things less "obscure" in his game with the CC system. I love exploration but if you'll have to refer to someone else's guide/walkthrough in order to figure out how to do things then I'd call that a badly designed game.
     
    Last edited: Dec 16, 2017
  15. SomeDudeandHisDog

    SomeDudeandHisDog First time out of the vault

    Nov 18, 2017
    It's Pokemon, behind its casual looking single player is a really strong multiplayer with lots of depth.

    Anyways, Fallout and Arcanum had pretty straightforward character creations. It was Baldur's Gate that had this non-sensical complexity; it had a character biography that didnt affect anything, useless spells, shit alignment system, and other stuff.
     
  16. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    The character creation of Baldur's Gate is as complex as Arcanum or Fallout for anyone that isn't used to play those games and it is as easy for anyone used to play them. I don't understand what you mean by non-sensical complexity. :confused: After all, the same character creation was used in BG1, BG2, IWD1 and PS:T (not counting anyone that actually played or plays AD&D), so chances are that character creation has more people used to it than the ones from Arcanum or Classic Fallout.
    The alignment system in BG also wasn't shit. NPCs (including companions) react differently to the PC depending on the alignment (companions even bicker with each other and might even try to kill one-another if they have opposing alignment), iconic D&D spells like "Protection from Evil" work fine in Baldur's Gate, it affects the familiar the PC can summon, it affects the Bhaalspawn abilities the PC gets when having the dreams (BGII), etc.

    And now that I think about it, Fallout also was quite shitty if we compare it like you did. Character creation is still quite complex (every year we have tons of people around internet fallout communities asking how to make characters and saying stuff like "I made my character bad because I didn't know better"), it has useless skills and skills that you won't be able to use until late in the game, speech is a "win the game" skill, it has useless perks, it has a character biography that does nothing (in terms of pre-made characters), etc.

    Arcanum also is shitty. Large and small races have no playable female option, Beauty is pretty much a useless stat, useless spells (and even entire spell schools like divination), etc.

    I ran out of time to rant some more :lmao:.
     
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  17. SomeDudeandHisDog

    SomeDudeandHisDog First time out of the vault

    Nov 18, 2017
    I'm a Fallout/Troika fanboy so expect me trying to say Infinity Engine RPGs suck.
     
  18. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    So am I, but I still don't understand why I would have to be blind to the good things in Infinity games and bad things in Fallout and Troika games :postviper:.

    What do you think of The Temple of Elemental Evil?
     
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  19. PlanHex

    PlanHex Useless layabout oTO Moderator Orderite

    Nov 4, 2007
    • [Like] [Like] x 1
  20. valcik

    valcik Sonny, I Watched the Vault Bein' Built!

    Dec 20, 2008
    IDK man, according to Tim himself people are asking for it:
    http://www.rpgcodex.net/forums/index.php?threads/.114809/page-21#post-5078089
    Apparently the times have changed, and so did the target audience. Interwebz are much more accessible nowadays, elderly numbers-loving nerds and highly educated professionals from various fields are vastly outnumbered now, being replaced with young and impatient folks asking for easy ways in their lives.
    Vox populi, vox Dei..

    Planescape: Torment or Icewind Dale are both beautiful games, each in its own way. I can see why many folks used to PnP games and systems such as D&D of GURPS are being disgusted by frenetic real-time combat system though.
     
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