Obsidian's Project Eternity

Discussion in 'General Gaming and Hardware Forum' started by Brother None, Sep 10, 2012.

  1. Akratus

    Akratus Bleep bloop.

    May 14, 2011
    Aesthethics aren't influenced by budget though. So far Eternity looks quite good, and I must concur that Wasteland 2 is not very well designed aesthetically and graphically. It's not much of a good looking game in comparison to some, although aesthethics are far more important than graphics. But a game can be behind in that and still be fun, like XCom.
     
  2. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Well yeah, Wasteland 2 is using a lot of crowdsourced assets and Unity store items too.
     
  3. Akratus

    Akratus Bleep bloop.

    May 14, 2011
    They could at least have put some high resolution textures on them, ugh.

    Perhaps it will be moddable?
     
  4. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Too right - xcom looks absolutely AWFUL by todays standards but still plays like a dream.

    But I should elaborate - when i say W2 looks past-gen I don't necessarily mean textures, models, lighting etc so much (though they are a bit sub-standard as you say). Let me be more specific - one of the first things i noticed was an animation thing: the squads legs move exactly simultaneously. This looks STUPID - but yet, is a hallmark of old classics. They simply couldn't provide attention to such details back in the 90's - now they absolutely can. There's no excuse - it's almost like Brian Fargo said: "I want it to look 90's" to the art director ... :?

    The terrain looks rigid and static like a stage set - again, back in the 90's that was the limitations, but Project Eternity shows them trying to loosen up the enviroments with rising/falling water levels etc. If W2 is trying to target the old skool market who want games that play AND look like they're from the 90's - they're doing a good job.

    But i hope i'm wrong, i really do.
     
  5. fred2

    fred2 Where'd That 6th Toe Come From?

    Nov 2, 2013
    I think its has more todo with a design choice, than doing a 90's thing. I believe it is easier to have a strong artistic sense with camera locked at a certain angle, which is fine for an RPG, but a limitation in game that employs tactical combat with cover, many aproaches and multi level combat.

    Also I understand that one W2 requirement was to be able to run on very weak systems, so its possible that this rigid look is either a requirement or just initial low poly sets that haven't been given final polish.


    p.s. does anyone where I can find a good summary of what we can actually expect to see in Project Eternity? ( not the kickstarter video verity, that says what ol' timer fans what to hear and at the same time says nothing)
     
  6. fred2

    fred2 Where'd That 6th Toe Come From?

    Nov 2, 2013
    Hmm looks like some post got lost here, so here is a repost:

    Teaser video:


    Areas:





    Early fight/effects from teaser:

     
    Last edited by a moderator: Jan 9, 2016
  7. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    I don't particularly like fantasy but I'm really pumped for this game.

    Funnily, while Wasteland 2 will have a NMA Bar, Pillars of Eternity will have a NeoGaf Inn. :D
     
  8. UniversalWolf

    UniversalWolf eaten by a grue.

    Aug 28, 2005
    So true.

    I'll probably get this one day because I admire the artwork, but it's sad that it also contributes to the continued existence of RTwP.
     
  9. fred2

    fred2 Where'd That 6th Toe Come From?

    Nov 2, 2013
  10. mobucks

    mobucks literally Orderite

    May 22, 2010
    The only game I can think of that was actually RTwP was Jagged Alliance Reboot. All these other RPGs are actually Turn Based in Real time. Special abilities, spells, ect, only happen once the current combat round (turn) ends.
     
  11. fred2

    fred2 Where'd That 6th Toe Come From?

    Nov 2, 2013
    It might be a surprise to you but in computing, eventually everything is "turn based", but that is not what distinguish Real Time from Turn Base games. In RT all characters orders/actions are processed "simultaneously", while in TB each character has a turn during which only he acts.
     
    Last edited: Dec 27, 2013
  12. UniversalWolf

    UniversalWolf eaten by a grue.

    Aug 28, 2005
    Not true. In Infinity Engine games there are no discreet turns, only different durations for actions, for example a casting time of 6 or a casting time of 9. Whenever you issue an order to a character, the duration of his action starts ticking down, and it has no relation to how far along other characters might be on the durations of whatever actions they're performing (except that they're all measured by same yardstick of the game's ticks or pulses, as fred2 just mentioned).

    You can try it for yourself: fire up an IE game and set it to auto-pause at end-of-turn. It doesn't pause once everyone has acted, it pauses every time a character completes an action. If you have one character performing three actions with a duration of 3, and another character performing one action of duration 8, it will auto-pause at 3, 6, 8, and 9.

    All the talk about D&D turn-based mechanics going on under the hood is a bunch of marketing BS.
     
  13. mobucks

    mobucks literally Orderite

    May 22, 2010
    You call them ticks or pulses, I call them combat rounds/turns. Although I've never used auto-pause, only manual. If I cast a spell, and it takes a few "pulses" to fire up, I see that as waiting until the end of my turn.

    True Real-time would instantly cast spells whenever I issued the order. That's not the way I remember it happening in BGII, but it's been a while.
     
  14. lazlolazlo

    lazlolazlo First time out of the vault

    Apr 17, 2012
    The more i hear about PE, the less interested i get, come to think of it, i've no idea why i even backed this game at all, since im never gonna play it. I really dislike the art style and clunky animations, i loathe RTWP, and many of the directions the dev team have took is depressing. I've no idea why Sawyer gets so much praise at the codex, since his "inovative direction" is the same stupid shit the bigger, mainstream studios have used for decades. Anyone who played IWD2 or seen the F3 beta knows hes a fan of shitty, streamlined mechanics, which are in his own mind, the only, truly enjoyable and deep experience.

    At release if anyone is interested in a key, im happy to throw it away.
     
  15. Gizmojunk

    Gizmojunk So Old I'm Losing Radiation Signs

    Nov 26, 2007
     
    Last edited: Aug 27, 2014
  16. Geech

    Geech It Wandered In From the Wastes

    Dec 2, 2008
    I would totally back an Arcanum 2. That would be fantastic.
     
  17. Sub-Human

    Sub-Human -

    May 31, 2011
    So the game's coming out tomorrow... In absence of other proper RPGs, I'm excited!
     
  18. 5545Trey

    5545Trey Underground Deviant

    Jun 25, 2014
    March 26, 2015. This might be a great year for gaming after all.
     
  19. FearMonkey

    FearMonkey Water Chip? Been There, Done That

    Oct 12, 2011
    Been playing all day. Pretty awesome game so far. :)
     
  20. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    How's the Polish? Obsidian working at their own pace resulted in a non buggy game?