Postworld - Progress Update [17.07.11]

Discussion in 'Fallout General Modding' started by AlexFeature, Oct 31, 2009.

  1. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Thanks for the tip dude. Gona check it out tonight.
     
  2. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Exactly!

    Naked mods? :ugly:

    Anyway, mostly they're re-skins of existing models, I'm afraid. So you'll still need meshes from the game. Not to mention that changed textures are also from there. The rest are some latex, fetish and heavy unfitting shitty shities, like Space Marines! :lol: Or this
     
  3. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Well, there are some nice models like the Floaters. Also I once saw the ugly alien shitty-shit too.

    /Edit: Here.
     
  4. Voron

    Voron First time out of the vault

    Jun 11, 2008
    Please, don't forget.
     
  5. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    The floaters and Wanamingos have been pimped in MMM. Also there are custom Geckos:

    http://www.fallout3nexus.com/downloads/file.php?id=3211

    You guys should think about talking to the Authors of "Fallout mod", which is a FO1 into FO3 remake. You maybe able to share the load in terms of custom graphics:

    http://fallout3mod.com/
     
  6. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    What was seen cannot be unseen!

    That Wanamingo reminded me of a time when a friend of mine, replaced My Computer icon on my desktop with a link to a Tubgirl image he dug up some place.
    I must say that the memory of that fateful day will stay with me till the grave.

    When you guys said shitty-shit you forgot to mention that it was not FO3 shit like...but more of a Tubgirl shit like imagery.

    Anywho.

    Thanks for the suggestions. There seems to be some decent content here and there, the Floater for instance looks pretty good.
    Once the first tech demo is out we will definitely start actively recruiting, especially, designers and modellers. Maybe some of these guys would consider joining our cause.


    Once again thanks for the tips.
     
  7. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    We be back dudes!

    Hey Guys,

    I know it's been a while. Lots and lots of stuff happened.
    I'll try to find some time this weekend to write a decent update. Meanwhile have a look at this here link.

    It's just some stuff we've been fooling around with.

    Anyway, it's way past my bed time here so I'm gona go.
    I'll be back on Saturday with a progress update.


    Alex
     
  8. Blackened

    Blackened I should set a cutom tite

    Jun 29, 2008
    This reminds me so much of Vault 15, 3rd level.
     
  9. Kahgan

    Kahgan Sonny, I Watched the Vault Bein' Built!

    Nov 25, 2003
    I can't wait to get my hands on the first demo of this thing.
     
  10. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Yet another update

    Hey Guys,

    It's that time of the month again. I know I promised to write an update like 3 weeks ago but what can I say.

    Here is a link to our latest blog post for those of you who like to look at pretty (and sometimes not so pretty) pictures.
    This stuff is still in that lovely stage we like to call "...ooh so pre pre pre alpha!". Maybe it's not the best idea to show all this in such an unfinished state but it's just hard to keep it all to ourselves. Besides my mom always told me to share stuff with other kids.

    For those of you who are interested in what's happening inside our slightly mutated gathering, I have a few interesting things to share as well.
    First and foremost, our team got 2 new members and 1 more is thinking of joining us. The guys who joined are 3D designers and the one who is thinking about it is an artist.
    We also got ourselves an awesome writer / game designer, actually he joined a while back. The guy is so awesome that he asked us to keep him a secret. Go figure.

    Now, as far as actual project is concerned there have been a few interesting developments as well.
    Three months ago we dumped CE2 (CryEngine). It looks awesome it's just not what we needed after all. It's a shame we wasted a year on it but such is life.
    In its place we got Unity3D. Awesome engine, brilliant editor, cheap commercial licence :) .

    Of course the downside is that everything needs to be done from scratch. Although to be honest everything is so simple in Unity that we never feel restrained or limited in terms of what we can do. Everything you see in the screenshots was done from scratch in about 3 weeks. The rest of the time was spent on game logic and misc scripts.
    So, this is no longer a mod. It's not a game yet either, but we hope it will get there someday :) .

    Anyway, this is what happened so far, there is more stuff on the horizon as always. This month we will continue working on the weapons and basic animation and most probably start working on movement controllers for the NPCs and the player character.


    That's about it. Let us know what you guys think, your feedback and comments are always welcome.
     
  11. Bengt

    Bengt First time out of the vault

    Sep 15, 2009
    Re: Yet another update

    Always interesting to see stuff like this, especially when it looks promising.

    Since you've gone commercial I assume this is no longer Fallout.
    Are you still going to stay closely inspired by the Fallout world, or are we to expect a completely new setting?
     
  12. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Hey Bengt,

    To be honest we still aren't 100% sure what we can and cannot do as far as Fallout content is concerned. Once the tech demo is ready we will do a thorough investigation and get proper legal advice on the issue. Right now our only concern is to deliver a decent demonstration of our vision for this game. Everything else is secondary.

    If it turns out that we cannot use the original Fallout setting we will most probably set the game on another continent. But, we will definitely stick to the original timeline of all major events.
    But like I said before, right now our primary concern is the technology demo.

    There is a mountain of work for just 5 people but we will do our best not to disappoint you guys.
     
  13. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Grey, grey, grey...why is everything grey?

    Hey Guys,

    There is some new stuff on our blog. It's a short vid actually. Nothing spectacular just lots of nice, grey models that are waiting to be textured. Ain is on a deserved holiday (yeah, right :| ), so everything is a bit colorless and dull at the moment.

    [youtube]http://www.youtube.com/watch?v=DQXM15sDxJA[/youtube]

    On a brighter note (pun probably intended), we have welcomed a new member on board. Nikita has joined our ranks hell-bent on making our vault a better place. He's been with us a little over a month and in that time managed to deliver a truck load of models, most of which you can see in the video.

    As far as the tech demo itself is concerned things are moving along nicely. In the next couple of weeks we will probably finish the Input controller's code. If that happens we will finally be able use the mouse for things other than scrolling and rotating the camera.
    We are also finalizing the design docs for the TD, so with any luck we should begin working on the actual playable maps and content in about a week or so.

    That's all for today gents. We will be back some time before the bombs fall.
     
  14. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    That demo looks fantastic :crazy: …crucially it looks and feels like Fallout. Is this purely a fan mod, or is there commercial desire here. It’s just the quality is very high for a bunch of Fallout nuts, anyway good luck… :clap:
     
  15. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Super cool! Keep up the good work :ok:
     
  16. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Thanks for the comments fellas.
    We are not nuts...we are fetishists :twisted:

    I'm glad you guys liked it. To be honest there is a great desire for this project to reach commercial success, but at the same time it's not the financial desires that push us forward it's the thought that we might actually pull this off :lol:
    Once Ain gets back he will hopefully texture the hell out of this thing, then it will look like Fallout.


    Thanks again guys.
     
  17. bog

    bog First time out of the vault

    Nov 18, 2009
    Do you want to make it commercial as a fallout game or as something else?

    Anyway they enviroment looks great and pretty fallout, but i have to say i miss the superhero anatomy on the characters.
     
  18. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Hey bog
    It's hard to say how it'll turn out, but we will definitely try to stay as true to the Fallout spirit as humanly possible.
    Not to worry dude pecks, six-packs, steel buns and nice perky racks are not going anywhere. It's just these guys are a bit out of shape.
     
  19. Kahgan

    Kahgan Sonny, I Watched the Vault Bein' Built!

    Nov 25, 2003
    Yeah, they're waiting for the vault tec body-building equipment.
     
  20. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Yep, that's what I think too.