I'm surprised @PlanHex hasn't posted any Codex-related stuff like this yet, but probably it's been awhile since his last reposting. And this has probably been discussed in the Discord, but here it goes: https://www.vg247.com/2018/04/21/rpg-players-resistant-to-change-says-obsidian/ Personally, I'm starting to get worried and worried about how Obsidian's gonna make their games in the future. I haven't played PoE, and I haven't played KotOR2 nor Alpha Protocol to have some reference of their past works. But first Tim Cain with his statement about character creation in Fallout, Arcanum, and other RPGs being too complex, and now Sawyer stating something like, "role-playing games are defined by the player’s ability to alter the storyline of the game through his or her actions, rather than the amount of stat tweaking or hit points a player delivers in combat." as if stats and skills being tweaked and adjusted according to player's own discretion and decision can't alter the storyline of the game.... I guess we all need to see how Tim Cain's super sekrit projekt and Deadfire came to be. Me, I'm starting to look forward to their games less nowadays knowing they have this kind of mindset.