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Discussion in 'Fallout 3 Discussion' started by DwayneGAnd, Jun 24, 2017.
I'm talking about Intense Training, No Weaknesses, and Almost Perfect. Are any of them worth taking?
Please don't take this the wrong way, but wouldn't it be better to try out these perks for yourself and see if you like them or not? Some may think these perks aren't worth it but your opinion may differ, if you give them a try.
No, no they aren't.
All the special does is manipulate your skills and other stats slightly in the newer ones do no, it's better to manipulate them yourself for greater character customization.
According to their site on alteredgaming, by the time you take Almost Perfect, there is no challenge left and the game is pretty much over. All of the builds I have planned each take all ten ranks of the Intense Training perk to max the important stats. Is this a good idea?
.... I don't think it is.
then what would be a good alternative?
Well what's your goal? To just have all the special?
I only included Intense Training on my build plans because according to Alteredgaming, it's a bread and butter perk as raising stats is very important. My goal is to make my character as powerful as possible in what he or she specializes in.
Recently however, I've been reading up on something called the Ultimate Perk Pack, a mod for Fallout 3 that adds more perks. Should I get it?
SPECIAL in Fallout 3 is somewhat underwhelming, so it's not worth to take Intense Training simply because it's a waste of a perk to do so.
I'd say taking Almost Perfect really depends on what your original scores are like. The only SPECIAL stats really worth increasing are Strength(Because it contributes to carry weight) and Endurance(Which contributes to Rad resistance and health), so if those scores are fairly low, it may be helpful to take Almost Perfect.
Don't take No Weaknesses tho, as Almost Perfect makes it redundant.
Take almost Perfect, ONLY if you have no special bobbleheads.
Almost perfect+ all bobbleheads after is the best way to max special. If you let's say needed a perk like finesse or better criticals (2 perks with substantial benefit to all around combat) but didn't have the special requirements you could justify using it for that. But like others have said special basically increases your skills and therefore other then for perk requirements it is a complete waste for your skills as you can max your skills to 100 at level 30 with average or lower special stats.
I'm a minmaxxer, all 10 special is amusing~
It is also important to keep in mind that in FO3 we can get for "free" (without having to spend a perk on level up) an extra 1 point on Luck (by having the Lucky 8 ball in your inventory) and get an extra 1 on Strength or Perception (deciding to get Ant Might or Ant Sight special perk as a reward for the Those! quest).
Curiously there's not that many places you can get extra SPECIAL in Fallout 3.
You can get some SERIOUS boosts in SPECIAL in Fallout 2, I love minmaxxing that game. ;D
I have the Ultimate Perk Pack and some of the perks increase your SPECIAL.
Tough Mother****er gives you a point of strength and endurance and reduces enemies' chance to make a critical hit on you by 25%, but chems no longer have an effect on you.
Realist increases all your stats by one, but reduces all combat skills (except explosives) by 25.
The Brave increases luck by 2 points.
Paranoid increases Perception by 2, but reduces action points by 15.
Does anybody else use this pack. If so, are any of the above worth taking?
Quite useless. In the end you can get Almost Perfect and boost everything to 9, and if you're smart about it you can collect the SPECIAL bobbleheads then.
Well, with 10 minutes in Geck I could make a perk from level 1 which boosts them all to 10, wouldn't really be fun though.
I always found the first couple level perks to be underwhelming, so I picked Intense Training for level 2 and 3. Then starting taking the regular perks at level 4, like Comprehension and Educated. Then all the good perks start rolling in from level 6 on. So only level 2 and 3 is where Intense Training is more valuable to then early level perks. I can't recall if I've tried banking perks for later levels, but I don't think you can carry them over?