Submarine Mod

Discussion in 'Fallout General Modding' started by Chris Parks, Oct 9, 2006.

  1. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    • Which template is better for interior walls?
     
  2. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    *update*

    Bow torpedo room (3rd bottom level) will look like this (WIP):



    Change the color of the interior wall? Maybe add some cables to the wall? What do you think?

    I'll left empty space between interior wall and the hull. I hope this will be working :P
     
  3. SledNeck

    SledNeck First time out of the vault

    Dec 6, 2007
    this area could possibly open up the possibility to new weapons/armor/ supplies

    like you could have dead bodies that have been rotting for a LONG time and have them still have their guns and armor on them
    or have some kindof weapons shack...

    lmao someone could make like a scuba armor lol


    just throwing out some ideas...
     
  4. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I have one problem...

    I don't know how to resolve bow torpedo room wall (has irregular shape):





    possible solutions:
    a) area inside green "box" will be a scenery (something similar to Vault doors),
    b) cut area inside green "box" into pieces (walls), but that means unique walls (and I want to avoid this as much as possible)...

    So, which solution is better from "technical" point of view? I don't know much about the Mapper that's why I'm asking.

    Also, I can add more torpedos (for example 4x3 or 5x3), in this way will be more place inside, but I must know it now. I don't want to do the same thing twice ;)
     
  5. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Maybe you should make it to one scenery, I don't know...


    But I have a little logic problem... how can you reload a torpedo? On your screen it seems like there isn't enough room for loading.
     
  6. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    It's just a template. I need to "mark" outer wall for texturing (I need to know where segments are). To do that I need to cut the geometry. Since everything is in 3d I can move/add segments wherever I want.

    When I'll decide how to resolve problem with bow section I'll clone segments and move partition wall (where doors are placed) away from the bow, where the hull has straight shape.

    You'll be able to "build" the sub walls in standard way. I'll create:
    - 3-5 middle segments (16),
    - 3-5 middle segments (32),
    - 3-5 middle segments (16) for other direction,
    - doorway,
    - corners/half corners.


    ------------------EDIT
    To be more specific - this part will be a scenery:
     
  7. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Will this be in the first release of The Fallout 2 Restoration Project? or is it still in the works?
     
  8. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    This will not be included in the first release. It will be in another release. (which will surely be inevitable due to bug fixes)
     
  9. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    ou can includ my project in the Restoration Project when its done , as you like of course!
     
  10. Glovz

    Glovz Vault Dweller
    Modder

    Sep 16, 2005
  11. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    Hey, Continuum is so graphically-busy in these days, I truly hope his head won't explode due to all the requests & whimpering. :)
     
  12. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Well... Interior isn't difficult in the way I'm planning to do. Is rather different (and unique) than standard FO's walls and require little more work ;) I want to keep current shape, visible tubes, irregular bow section. Wall must look like submarine.

    I had/have one problem, so three weeks ago I asked how to resolve it. I didn't get any answer (maybe one from Lexx). Since that day I didn't made any progress. I suppose interior walls (all three levels) could be finished now...


    I was thinking about the same solution, but if I'll place torpedoes in this way, not much place will remain inside for the player in the bow section of the sub. Torpedoes placed in this way is the best solution, I think. Interior of the sub is quite specific, you can't do it like, for example the Tanker.

    Size of the torpedoes isn't a problem. I can reduce it.


    @ Mr. Lizard
    My head is fine. At least for now :crazy: :P
     
  13. Glovz

    Glovz Vault Dweller
    Modder

    Sep 16, 2005
    @Continuum

    Sorry, I have no experience with the mapper. You may want to ask killap, ColJack, or MIB88.
     
  14. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    How's this mod going, fellas?
    Do you need a hand? I will
    have some time fairly soon
    so i'd be happy to help out
    with any graphics stuff.
     
  15. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Nothing has changed since my last post(s) in this thread :wink:
     
  16. Amgot2

    Amgot2 First time out of the vault

    Feb 12, 2008
    Is this still being worked on? I would love to see it included in the next version of Killap's Restoration Pack (along with NPC Armor)...
     
  17. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    No, I'm not working on the art anymore. I'm not going to wait forever for some really basic answer how to resolve one small problem. All source files are gone (read: deleted). I'm frequently clearing my HDD from unused stuff ;)
     
  18. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    What the hell is this, Contie? A kind of a manic-depressive all-clearing status? :lalala:
     
  19. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    Aug 8, 2005
    That's why people should focus on one thing a time.
     
  20. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Is this a diagnose, dr. Lizard? :crazy: