The good aspects to Fallout 3?

Discussion in 'Fallout 3 Discussion' started by Sn1p3r187, Jan 20, 2016.

  1. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    Even the landscape was too "Post Apo TM", it's a beaten horse, I know, but New Vegas did it well: Look, plants. Shrubs. Green leafs. I sighed a little extra when the allready annoying "three dawwwg" talked about "real green trees, not those burned black things", because it just reminded me that there is no reason everything should be so burned and ruined and glowing and radioactive and rule-of-cool

    Also, the roads made no fucking sense. Nothing made any sense, really, it was a jumbled landscape, with sight-seeing points paced around, with no other logic to it than "reasonable ammount of space between each explorable location"

    New Vegas, agaaain, had a lot of "dead area", and I've even heard complaints about this, like the dried out lakes "wasted space, nothing to EXPLOOORE there", but the empty areas lend to the pesky realism, same as the green, vivid non-apocallyptic trees

    I would have liked even more residential space, with people just hanging around being poor

    One of my greatest dissapointments in FO3 (although I quickly got used to it) was the lack of any sort of urban feel (ruins don't count, because ruins and rubble are ruins and rubble, not urban space), what was it, Cantebury Commons, that was my last big hope, the name made it seem like a real place, especially when I learned that it was some sort of trader hub

    Imagine
    the dissapointment...
     
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  2. BDI898

    BDI898 First time out of the vault

    Aug 13, 2017
    I liked the new VATS system a bit and The Republic of Dave.
     
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  3. Joshua Graham

    Joshua Graham First time out of the vault

    Aug 20, 2017
    I enjoyed going through the Dunwich Building.
     
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  4. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    Yeah I'm gonna hafta chock that up to the bad side on account of running ghouls, lovecraft bullshit, and generally being meh.
     
  5. Gizmojunk

    Gizmojunk Vault Senior Citizen

    Nov 26, 2007
    I went through the whole building, barely noticing it. I found my way to the bottom, and spent ten minutes trying to trigger, or otherwise activate the obelisk—or at least find SOMETHING of a point to the place. I got nothing. Having (later) read about the Dunwich building on the forums, I went looking for this place... Only to realize it was that pointless place with the ghouls that I'd already cleared out.
     
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  6. Bubba Zanetti

    Bubba Zanetti I know what I'm doing

    Oct 6, 2015
    I didn't mind the Dunwich building for what it was--a little Easter egg tucked away in a dark corner of the map.

    Then Point Lookout dedicated an entire side quest to this shit, along with, from what I hear, Fallout 4 and by now the concept is just ridiculous.
     
  7. Joshua Graham

    Joshua Graham First time out of the vault

    Aug 20, 2017
    Yeah, that's true. Also one of the vaults was like that too, Vault 106 I believe.
     
  8. NotAcasul

    NotAcasul meanie

    Mar 17, 2016
    I like Liberty Prime; I thought he was funny and kind of cool. It's also a great bit of irony that he calls the Enclave communists when the Enclave are derived from the U.S. government, or a part of it.

    Moira was nice. Her quest was nice.

    The Pitt DLC was probably the best DLC in fallout 3 imo
     
  9. V.D.D.Williams

    V.D.D.Williams First time out of the vault

    Aug 29, 2017
    Interesting read. I agree with you that Harold was handled pretty badly in FO3. IMO, Harold is the kind of character that could have helped shore up some of the holes Bethesda have dug themselves into.

    For instance, he can be the explanation for how stories from the West Coast reach the East Coast and viceversa. He is immune to radiation so that hazard doesnt impede him like it would other travelers, and is bizarre enough that raiders and other people might leave him alone.

    It can also be an explanation of how the Institute got their hands on FEV. I hate giving Bethesda more excuses to continue reusing the FEV narrative device, but I still think its better to say that they got a sample from studying Harold than to leave it as the Prewar US government just handing a top secret military substance to any random jackass that does SCIENCE!. Hell, at this point Fantastic might as well have a spare vial of the damned thing lodged up his ass.

    Anyways, now that I think of it, maybe its better that Bethesda kills Harold in FO3. While far from perfect and it definetly feels like a waste of an interesting character, I dont think I can trust Bethesda to not fuck up Harolds character at some point had he survived. The Kid in the Fridge quest might have been a Harold in the Fridge quest instead...

    I think I need a shower now. I feel dirty after saying that...