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Discussion in 'General Gaming and Hardware Forum' started by TerminallyChill, Mar 14, 2018.
Wew, i was pretty drunk last night it seems. Or this morning. 6 am even :s
Oh my bad, I just read it with a negative connotation since I thought you were implying it was like a dumbing down or de-evolution of the genre. I hardly even think of Minecraft as anything resembling an RPG but I guess it does have experience points and progression in survival mode. Most of the time I just fly around looking at the world generation and build penises in creative mode, though.
I mean sure, you can still make your character a fatass loser and build a poorly planned house, but does a black guy with a silly hat give you radiant quests? That's the feature that separates the wheat from the chaff in true RPGs. Think before you speak.
With all those smiley faces you banked, you ought to hit the bottle more often.
The problem with most, perhaps all contemporary (or older) RPGs is that they are all player-centric. Everything revolves around the player and his/her actions and nothing ever happens in the game-world without it. If you're not playing an MMORPG then there's no outside competition for the player, the world simply waits for you, which is unrealistic to say the least. That also cripples the role-playing possibilities as you're more or less forced to do what the developers had in mind. This is why RPGs need to include an AI akin to the ones in strategy/simulation games as an evolutionary step. As I mentioned, Mount & Blade is the only RPG that I know of, that went in that direction.
Yeah, I would definitely like to see more simulation elements in open world games. Rockstar really pushed the boundaries of what people thought was possible with Grand Theft Auto IV, Red Dead Redempion, and LA Noire, but I've yet to see anything since then that took it the extra mile like those titles did.
We will know in 16 hours!