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Discussion in 'Fallout 4' started by Wasteland Wanderer, Apr 14, 2017.
But you need Plans for one thing: Standardization
You seriously don't.
Any retard who can make a gun, can replicate a gun, and make the plans themselves if needed.
It doesn't take a genius to realise "huh, this has to be thick thick, this has to be this shape" etc.
Gah, you replied too fast: I edited more in, now I'll edit it out and post it in this reply.
The Reson is simple: There is not only one person building them.
And the weapons in Fallout are (some more, some less, also Junkweapons ofc) standardized.
And inb4 modifications: No shop in the games sells premodded weapons, but the mods themself are ALSO standardized within certain limits.
Also it needs nearly immaculate workmanship to make a good firearm.
Sure, you can slabdash some parts quickly together and make a basic gun, but don't come running when the thing blows up in your face after maybe a few dozen shots.
We are NOT talking gunpowder muskets here, but more or less modern firearms!
Edit: Also for the sake of enjoyment of the gameplay and the crafting-mechanics I think it's okay for suspension of disbelief
No, seriously, making simple guns was doable in WW2, yet alone postwar with all kinds of fancy tech, machines, and other crap laying around.
Making a simple AR is piss easy for modern machine-shop workers, yet alone postwar gunsmiths who've been trained by their fathers in the trade.
Right, but not everyone has modern formpresses and machines (Okay, we KNOW the Gunrunners have them since Fallout 1, but hey, that was not Bethesda *derp* eh, I mean GR != CC :^)
But even then there is normaly some kind of basic blueprint, or an assembly schematic somewhere, even if it's only one copy from the designing engineer.
Gah, I need more Coffee, stat!
Fallout 4 has metal workshops and lathes everywhere, it should be possible to build something better than a pipe gun. We don't see any casting equipment anywhere, but the tools shown should be enough.
But hey, they wanted pipe guns because rule of cool.
The thing that really gnaws at me is that imho the requirements are WAY too low (but of course that's because the missing skills) I never used the Junkweapons, instead installed some crafting mods for weapons and mods (and uniques, yea, thats low, I know xD)
Here's some lore fallout 4 got right.
>vault suits are blue and yellow
I think that's it.
I'm not even exaggerating. I'm drawing a blank.
Even then, we all know pipboy 3000's don't exist, thus there's no reason for the area on the suit where they go, to exist either.
Why would pip boy 3000s not exist? Companies make different models of stuff all the time. Did I miss something in 1 or 2?
A bit of a joke.
NV features the 3000, but frankly I don't like it.
A device which seemingly can only be removed via chopping your fucking arm off? What about the skin underneath? It'd go all filthy and get infected!
The 2000 was better.
Because it actually had 'pip boy' as the mascot.
I liked the Pip Boy in Fallout 4. Good thing they got rid of the "locked to specific user" bollocks that served no other purpose than making the Lone Wanderer special in the wasteland.
While the menu and UI is as bad as ever in Fallout 4, I do like how there are animations for loading holotapes and opening vault doors. Should have added a special tool that allowed to the Pip Boy to connect to a terminal or an electronic lock and hack/open it that way.
Also, I fired up Fallout 4 again and yeah, movement speed with power armor feels a little bit slower. Not much though, and the animations are pretty fluid and natural. It's certainly not a hulking, lumbering behemoth, and personally I don't see the representation to be at odds with the way the armors were portrayed in the other games.
Why can't we have this fucking guy back? ;(
Ooh the color of the sky was correct this time.
Oh, I forgot that you can hack robots with the connector-thingy. But electronic locks would have been a nice addition.
Anyway, yeah, I think the Pip-Boy fits the style. The art direction in general was pretty solid, even though weapons and most armors look like absolute garbage. That combat armor, ugh... But the architecture and stuff was great. I just love that retrofuturistic Raygun-Gothic look, and while I vaguely remember that I liked it a bit better in Fallout 3, it was definitely done right in Fallout 4 as well.
And I liked the Glowing Sea, at least in principle. The content was rather meh with just the usual assortment of mutants and the retarded Children of Atom, not to mention the nonsensical hiding place of Virgil (oh, you hid in the radiation zone because you're immune to it? Guess what, your pursuers are also immune!), but the look and feel was nice. A bit too heavy-handed with the constant radiation storms and it kinda looked more like the Divide than the Glow, but eh, it was kinda cool nonetheless. As with everything it could have been better and reeks of laziness, but it's a start.
The radiation storms in Fallout 4 just seem like a ripoff of the blowouts/emissions of STALKER. ;(
I don't mind radioactive rain, but those rad lightning strikes were kinda weird. And yes, smelled of STALKER.
Eh, at least they're ripping off good games from time to time. I still think they believe that Radioactive Dreams was a serious movie that should be the go-to style of Fallout.
You love to say it. You spent more time hating every single aspect of Fallout 4 than Bethesda spent making that game.
Although to be fair, that's kind of a low bar.
I still stand by the pipe gun. Also, Zeno is referring to the Kyber Pass Copies made by Afghani/Pashtun tribes of the pass for almost 200 years, mostly of poor and outdated quality.
Not even that, there's gunsmiths everywhere in those places.
Its seriously not that hard to copy a gun, write down how you did it, and do it again and again.
A simple gas piston design is trivial to make with a machine shop, something postwar Fallout has plenty of.
Zeno, go and make a gun in your shed without any plans/blueprints and then show it to us.
You say anyone can do it, so that means you can too. If you can't, that means you're wrong.
I know I can't make a gun in my shed without prints, and I spent years assembling and disassembling my assigned service weapons for maintenance in the army.
Again... If it was that easy the Crimson Caravan didn't need the plans, all they needed to do was to buy one of those "advanced" weapons, disassemble and copy it. I am using game world facts, not real world, farfetched logic applied onto the game.