Toxic-Mod announcement

Discussion in 'Fallout General Modding' started by Wild_qwerty, Jun 4, 2004.

  1. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    It was an expansion of the 3rd floor of the toxic caves map. The third floor was a old toxic waste disposal plant. It was infested with fire geckos and a couple of robots. I was going to use it to introduce the Environmental armour from Fallout Tactics I converted to Fallout 2.

    The armour also added a few benefits such as being able to enter the mien at broken hills and the nuclear power plant with out taking damage. It was also going to include a a quest from broken hills to get the mutant haters some protective gear so they didnt need the ghouls around.

    I was also going to modify the toxic waste dump map to include a small office that belonged to the same company as the toxic caves. The player would need to get a part to fix a broken computer from there. The location would be fixed and no longer a random area.

    I have all the work on this including the maps and some scripts and the design document if anyone wants it.
     
  2. Lich

    Lich Water Chip? Been There, Done That

    Dec 23, 2004
    Environmental armour is the best 8)
    But i test it from critters pack and he walk too slowly, try cut some frames to speed-up.

    Location under toxic caves sure might be larger, used to some experiments with radioactive weapon (maybe atomic or virus bomb prototype) I seen something like this on tv serie "4panzers nad dog" (even i found myself strange bunker over hills near city i live- got no windows only ladder to underground) i like places like this.
     
  3. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    If you need to speed up the walking aniamtions use Frame animator and in the options for the FRM try:

    - Increasing the 'Frames Per Second' (FPS)
    - Increasing the frame offset x,y values.

    If you download the hero animations expansion pack I made it includes some new attacks modes for the Environmental armour and I have improved the Missile luancer animations for the environmental armour as well.
     
  4. thinkpad

    thinkpad First time out of the vault

    Jul 2, 2004
    Where to get this mod?

    Where does one download this mod from?

    I would very much like to try this mod.

    Thank you very much
     
  5. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Sorry I never finished it :(
     
  6. Bloodlust

    Bloodlust Look, Ma! Two Heads!

    Mar 19, 2005
    shame on you!!! :evil:
     
  7. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I finished all the new art for it, and Coljack did the main map, and a lot of the scripts. Just never got around to completing it sorry :(

    Like I said, I can send someone the parts if they want to include it in a mod, the art is already uploaded to NMA
     
  8. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    Will Toxic Mod be added with your Den Residential Area.
     
  9. thinkpad

    thinkpad First time out of the vault

    Jul 2, 2004
    Well, how much more would you have to do to finish it? Since Celestial disappeared off the face of the Earth I was looking forward to another big mod to play.
     
  10. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    If you want a really big mod ot play then I think dude_obj and Corpse's new mod should meet your expectations, it even includes new armour and critters along with new ammo types that do massive damage and extra hard critters to balance it all out. Random loot etc... for increased replay. It will be the clossest thing to an expansion for Fallout 2
     
  11. dude_obj

    dude_obj Vault Senior Citizen
    Moderator

    Oct 19, 2004
    Working hard to get the beta release out. The new randomization capabilities are taking a while to stabilize. Currently at release level alpha 7-6. I am trying to make sure there are no nasty (read: crash) bugs before Beta 1 release. Wild_qwerty's FoT critters and weapons are a nice addition, and corpse added a bunch of more weapons, including power stompers (boots that are like power fists).
     
  12. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Cool, finally we'll get to power-kick people in the nuts! :)
     
  13. dude_obj

    dude_obj Vault Senior Citizen
    Moderator

    Oct 19, 2004
    {5034}{}{, and he's not wearing a cup, either}
     
  14. thinkpad

    thinkpad First time out of the vault

    Jul 2, 2004
    Cool, I can't wait. Gonna dust off my Fallout 2 CD and make a fresh install in preparation
     
  15. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Damn it! Tell him to stopping thinking of the same things I do :lol:

    We've already made the low tech versions of this for MR last year, kind of like the feet equilent of nuckle duster and spiked nuckles
     
  16. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    Toxic caves Mod

    I see the mod has died or disappeared? Any update or word on it. Cause if it is up and around, I can gladly test it out!
     
  17. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    In this case it would have had been better to gravedig the old thread.

    Merged.
     
  18. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    Damn, I am a Grave Digger.... That is more karamic loss for me.

    Thanks Silencer, I owe you one.
     
  19. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    I'm trying to locate the part thats done of the toxic mod but I have troubles of finding it. Its on NMA. I would love to see the toxic maps.
     
  20. ColJack

    ColJack Where'd That 6th Toe Come From?

    May 7, 2003
    seems that interest in this mod still lives... might be i'll have to see if we can finish it..