Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Discussion in 'Fallout General Modding' started by Per, Aug 15, 2007.

  1. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    @Pixote
    I think it's about the shelves player can try to pick up. Two in boss Salvatore room and the commander office in Navarro, you might check the RP bug wiki as there's a report about it.
     
  2. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    Jun 17, 2010
    it's on F2RP bug report section of wikia.
     
  3. Walker Of Destiny

    Walker Of Destiny First time out of the vault

    Sep 13, 2013
    I'm using killap's newest Restoration Project and I having a problem. When I tried to kill Lynette by Super Stimpack and leave the "Council Area", the game crashed with "the memory could not be read from" error.

    EDIT: Opps, Sorry. How do I delete this post? I'm new here....
     
  4. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Yeah you can't leave the map when you try to kill someone with superstims. It's an old engine bug. You're going to have to patiently wait it out as you can't rest there either.

    This is the patch thread by the way, not meant for RP stuff.
     
  5. Igstyval

    Igstyval First time out of the vault

    Oct 19, 2013
    Hello- I'm new to the forum but not the Fallout series. I just started playing FO2 again because I haven't in awhile, and I thought I'd go ahead and install the unofficial Killap patch.

    Once I got to Klamath (in the first ten minutes of the game), I found a bug that kills it for me. When I try to steal ammo from one of the trappers, the amount of ammo I have goes down, not up. For example, say I have 24 shots of 10mm JHP before stealing. I attempt to steal 24 more from the trapper, but then the number of bullets in my inventory goes down to 12 when it should go up to 48.

    I haven't searched all 60 pages of this thread so forgive me if this issue has been dealt with already.

    I'm running FO2 Killap 1.02.27.1 Mac Patch on an old intel Macbook. I'm running the 10.6 operating system...
     
  6. Trephs

    Trephs First time out of the vault

    Aug 18, 2013
    If I were you, I would use the latest version which is 1.02.28, maybe it's handled in this release.
     
  7. Igstyval

    Igstyval First time out of the vault

    Oct 19, 2013
    Just tried it. I started a new game with the newer patch, and I'm still running into the same problem. I'm wondering now if maybe my copy of the game is corrupted somehow.

    Thanks for trying to help...
     
  8. canadianaidan64

    canadianaidan64 First time out of the vault

    Nov 5, 2013
    Hey guys, FO2 newbie here. First off, thanks Killap and everyone else involved in making this awesome patch. It's working great so far, except for one thing: I'm unable to complete the quest "Figure out who is rustling the Brahmin". I've completed The quest to guard the Brahmin, examined the brahmin that have been re-branded, acquired the scorpion limbs, and my speech is 70%, but still I have no dialogue option to make the brothers stop threatening Tor, nor do I have the option to turn them in to the lady who gives me the quest... I haven't seen many other people online with this issue so I figured I'd post it here. If you need anymore information from me, just ask. Thanks.
     
  9. runboy93

    runboy93 First time out of the vault

    Jul 24, 2010
    Could you update unoffical patch to use latest Sfall version 3.2?
    I tried myself to change settings, but my game started to crash in random places.
     
  10. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    @runboy93

    Yup, next version will use it. I think the current release of the unofficial patch uses like 3.0 or 3.1 though, which should be perfectly fine for playing the game.
     
  11. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Three random minor things I came across and didn't see mentioned in the corrections file:

    1. Car disappears if it's in Arroyo at the time of the invasion. Does this fall under some general car fix? Or is it deliberately not addressed since it makes sense the car would be taken or destroyed? Not sure it can be conclusively regarded as intentional by the designers though.

    2. Geckos pick up and use melee weapons like Power Fists - should be disallowed if possible?

    3. Nuka-Cola machines replenish their stock - obviously intentional in some regard, but also makes no sense. Maybe an "unfix" for the RP if it's meant to address things that make no sense.
     
  12. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    I'm assuming this happens because of the map change? I'd have to double check if I addressed this (in both the UP/RP or just the RP) and forgot to document.

    Heh, that's funny. Only Geckos? I think it's possible to override pickup in the script. Maybe..

    Yeah, I think I remember seeing the restock code for this. Eh, there are other things that don't make sense in that game. Maybe there are more active trucks still delivering, like the one found in Fallout 1. ;)

    Are you replaying F2, Per? Hopefully you're still holding off on the RP for my "truly, really, maybe, I hope so, final" release. ;)
     
  13. Baxter

    Baxter First time out of the vault

    Dec 19, 2013
    How do I reenable saving during combat? Upon installing the unofficial patch it was disabled unless you try to save with full AP, which some people might like but I'm a savescummer to the core. I've had a hunt through ddraw.ini to try and turn it off but no joy, where should I be looking?
     
  14. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    Savescummers don't prosper, there is a chance that saving during combat will corrupt your save file, and then you have to replay the whole event...so it was removed to save you grief. :salute:
     
  15. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    Agh, I'm getting a nerve-wrecking bug here... at first I thought it has some natural cause I had ignored (such as overly radiated, although I couldn't make it work), now I am sure it has no logical explanation, at least not game-lore/story wise.

    Basically, I just drop dead.
    First time, it happened after I had completed the EPA, and brought Kitsune out. I would die just some days after, wether those days spent waiting or travelling didn't matter, I would die. The only salvation was to load a save from earlyer, where I did not go to the final "secret level", which led me to believe it had been the radiation, despite having cleared my radiation away with Rad Away.
    I also suspected it could be Kitsune, going through possibilities, but it happened with her dead too, same "time limit" of a few days.

    This time its a brand new game, I was a wreck moving around EPA, watching everything with hawk eyes, making sure I wasn't radiated or poisoned. I get out, and we get away fine. I take Kitsune with me again, and we clear out SAD, visit San Francisco, I start to feel pretty safe, then BAM - while healing myself I die. Granted - I was poisoned, so I reload to before the fight I get poisoned in - so now I am 100% unpoisoned and unradiated and undamaged - and this time - like the first time - it happens during travel.

    (solved)
     
    Last edited: Dec 26, 2013
  16. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    To coincide with RP 2.3, here's another update to the unofficial patch! Even more vanilla bugs were found, in addition to corrections to some bugs I introduced.

    As before, DO NOT install this over the Restoration Project, as it already includes my latest patch. I just wanted to remind everyone about this even though the patch installer will refuse to install if it detects that the Restoration Project is already there.

    Enjoy!

    Windows Installer Version (highly recommended): download
    Windows Manual Version (advanced users): download
    Mac Version: download


    1.02.29 change log:

    Code:
    Arroyo
    • Fixed an issue introduced by the unofficial patch related to Nagor and his dog.
    • Fixed issues with Aunt Morlis and properly removing healing powder. Also fixed dialogue if you stole the flint but then planted it back on her.
    
    Klamath
    • Fixed bug where refusing to give a tip to Aldo immediately, instead of doing it later, would result in money not getting removed from the player.
    
    Modoc
    • Grisham no longer refers to Davin as his daughter after you marry him as a female player. The dialogue lines were mixed up.
    
    Vault City
    • Fixed an instance where you could get a dialogue line when talking with Skeev about showing citizenship papers but yet you don't actually have them.
    • Fixed a bug that prevented Lydia from giving her end of game dialogue.
    
    New Reno
    • Fixed a minor dialogue error with Jagged Jimmy J where playing as a dumb character you could get a normal character dialogue line.
    • Enclave soldiers at the secret transaction had the plural 'Soldiers' in scrname.msg rather than the singular.
    • Fixed dialogue bug when talking with Chris Wright choosing options (1-4-1-4). The dialogue would end prematurely.
    
    Broken Hills
    • You can no longer exploit infinite free healings out of Doc Holiday by listening to his ramblings.
    • Fixed bug where Manson and Franc would teleport out of jail after saving and reloading the game once you persuaded the jail guard to give you the key.
    
    NCR
    • Fixed issues with Mikey not properly selling all types of iguana on a stick.
    • Fixed instance where retrieving the computer parts from V15 before completing the 'deal with NCR' questline would prevent you from speaking to Tandi and truly completing that questline.
    • Vortis would threaten to kill you if you touch the door after several attempts. He now lives up to his promise.
    
    Vault 13
    • A few doors at this location were pickable only with lockpick skill and not lockpick tools. This has been fixed.
    
    San Fran
    • It was possible to anger Harry or AHS-7 and not have guards come after you. This has been fixed.
    
    Navarro
    • Chris no longer keeps calling you a stranger and acts surprised at seeing your car (if you have it) each time you talk with him.
    
    Misc
    • Added workaround for shopkeepers no longer restocking after 7 years.
    • Really fixed instance where taunts from the Morton gang would make references to Bishop.
    • Various typos, grammar, text fixes.
    
     
  17. ilidan371

    ilidan371 First time out of the vault

    Dec 26, 2013
    Hi, I think this is a vanilla bug but I'll post it here anyway.

    If Goris left your party to go back to vault 13, and you go to the Malamute in Redding, Lou won't talk to you. You will have to get Goris back 1st and leave him for Lou to talk to you.
     
  18. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    To coincide with RP 2.3.2 and as an end of year treat, here's another update to the unofficial patch! Even more vanilla bugs were found, in addition to corrections to some bugs I introduced.

    As before, DO NOT install this over the Restoration Project, as it already includes my latest patch. I just wanted to remind everyone about this even though the patch installer will refuse to install if it detects that the Restoration Project is already there.

    Enjoy!

    Windows Installer Version (highly recommended): download
    Windows Manual Version (advanced users): download
    Mac Version: download


    1.02.30 change log:

    Code:
    Klamath:
    • Offering to buy Whiskey Bob a drink with < $5 would end the dialogue prematurely. This has been corrected.
    
    New Reno:
    • You now need a respect level of >= 15 rather than > 15 to become fully respected by Salvatore. Before it was impossible to reach this level without exploiting the dialogue.
    • Fixed bug where a dialogue float was never displayed when you have Miria/Davin work as a fluffer.
    
    Vault CIty:
    • Fixes to errors in Cassidy's script that prevented dialogue from being shown when you talk about your quest.
    
    Gecko:
    • You need to first know about Skeeter before you can ask Lumpy about him.
    • Fixed bug where Lumpy would always say that Skeeter is in the workshop next to him.
    
    NCR:
    • Fix to an infinite dialogue window bug with Vorti's guard in the back room.
    • Fixed instance where asking Buster about Westin leads to the comment  he would offer if instead asked about Carlson, and asking about Carlson  leads to the comment he should offer about Westin.
    • Fixed a crash with Hoss when he's trying to fight you and you don't have a weapon in your hands.
    
    Vault 13:
    • Fixed some dialogue issues with Goris when playing as a dumb character.
    
    Misc:
    • Numerous scripts that had incorrect good/bad/netural markings to the dialogue options (for the empathy perk)
    • Brought all the files, in terms of vanilla fixes, in sync with the Restoration Project. It looks like dozens of minor/moderate fixes (scripting and dialogue) were left out of the unofficial patch over the last several years when I switched focus to the Restoration Project.
     
    Last edited: Jan 2, 2014
  19. davor

    davor First time out of the vault

    Mar 16, 2013
    First of all, thank you for this great patch and dedication to fallout.

    I think there is still an unresolved issue with the yellow cards in Gecko power plant. The guards at the door say that a passkey can be taken from Harold. But the passkey in Harolds desk is a “Yellow Reactor Keycard”, the same keycard you find on the dead body near the crashed helicopter in Klamath (i.e. they stack). The correct “Yellow Pass Key” can be stolen from the guard that guards the yellow door in the power plant.

    Also, I think there should be more dialog pointing to the fact that the passkeys can be taken safely from Harolds desk. You don’t just poke in people’s homes without consequences….
     
    Last edited: Feb 17, 2014
  20. davor

    davor First time out of the vault

    Mar 16, 2013
    Also, saying to Marcus that you found the dead people in the sewers will auto-resolve the Jacob conspiracy, without giving you 2500 XP. But if you first say talk to him about Jacob conspiracy, and then about missing people, you get 2500 XP and 500 chips.