Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Discussion in 'Fallout General Modding' started by Per, Aug 15, 2007.

  1. Darek

    Darek is currently unavailable

    Jan 7, 2008
    When a dumb character talks to doc Jubilee about vault 13 and then ask about "Mother Lode?", you are prematurely thrown out of dialog. It's because node011 leads to a node without any dumb dialog available (node013).
    Just need to add two dumb dialog lines like this:
    Code:
    procedure Node013
    begin
       gsay_reply(463, 149);
       giq_option(4, 463, 150, Node008, 50);
       giq_option(4, 463, 151, Node999, 50);
       giq_option(-3, 463, 147, Node008, 50);
       giq_option(-3, 463, 120, Node999, 50);
    end
    
     
    • [Like] [Like] x 1
  2. SorgFall

    SorgFall Still Mildly Glowing

    Jul 2, 2007
    Uhm, is n. 4 a joke on my part? :D
     
  3. mutantmasa

    mutantmasa First time out of the vault

    Mar 3, 2017
    Megamod 2.46:

    Can't find Rebeccas book in Den. Can't complete quest.
     
  4. mutantmasa

    mutantmasa First time out of the vault

    Mar 3, 2017
    Bump
     
  5. burn

    burn Look, Ma! Two Heads!
    Modder

    Apr 22, 2012
    This is not a megamod thread.

    For patch 1.02.31, see fixed dialogs.
     
  6. Practicat

    Practicat Where'd That 6th Toe Come From?

    Aug 25, 2014
    I have a question about getting the ending where Vault City joins NCR. The requirements for it as per Fallout 2 without the unofficial patch are as follows:
    I've read from post #10 on this page, https://www.gamefaqs.com/boards/63576-fallout-2/58944674, that picking up the reward from Randal is fixed so that it won't fail the conditions for the ending where Vault City remains independent, but the author also mentions that the fix is not listed in the readme. So with the unofficial patch, does picking up the reward still have anything to do with the ending? If so, is it the opposite effect, i.e., picking the reward up is required for the independent ending? If the account book and Bishop's holodisk have been delivered, is it even possible to get the ending where Vault City joins NCR without killing Lynette or Westin? I couldn't find where the gvar, GVAR_ENDGAME_MOVE_VAULT_CITY, is set, and the handful of answers I could find weren't consistent.
     
  7. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Nearly all GVAR_ENDGAME_MOVIE_* gvars are set in Frank Horrigian's script, qcfrank.ssl.
    And yes, the part of picking up the reward is fixed.
     
    • [Like] [Like] x 1
  8. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Just in case if anyone is interested, I set up a repo for UP script fixes on GitHub: https://github.com/NovaRain/FO2_UP_postfix
    Currently I only implemented two fixes proposed by Darek in above posts and a couple of minor ones by myself. I might add some stuff from RP, like full implementation of Cult of Personality and Karma Beacon perks, that should be counted as a fix rather than RP-only content IMO.
     
    Last edited: Jan 13, 2018
    • [Like] [Like] x 1
  9. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    Jun 17, 2010
    I say go for it, in the end they didnt show up because of bad code/bugs, right? :)
     
  10. SorgFall

    SorgFall Still Mildly Glowing

    Jul 2, 2007
    Hey, everybody! Long time no hear!

    How's everyone doing? How are our ol' buddies, killap and Per?

    I finally have the time to dive back into Fallout. I remember we were talking about some hard-coded bugs that cannot be fixed throughout any means; some of them were fixed over the years. I apologize for falling out of track like this, but what are the known bugs, a side from, of course, saving during combat, that are still present in the games? Just to know how to bypass them, like with the saving outside of combat...
     
  11. burn

    burn Look, Ma! Two Heads!
    Modder

    Apr 22, 2012
    saving is fine now, I think... not that I save in combat, though
     
  12. Daniel "Dan" Acerbi Rocha

    Daniel "Dan" Acerbi Rocha First time out of the vault

    Jul 11, 2018
    Forgive me if this isn't the correct place to ask but I have a question that's been nagging me for over 30 hours of gameplay now...
    I'm playing FO2 for the first time with Killap's unnoficial patch 1.02.31 and everything's been outstanding so far. I just wanted to know if there's a way to change the inventory you can use the mouse scroll on so that I can easily browse vendors/NPCs/car trunk as I do with my own gear.
     
  13. Pwener

    Pwener Tunnelers? They Don't Sound That Tough...

    Aug 15, 2017
    Go to the ddraw.ini and you'll find the option to turn on that feature there. I'm too lazy to boot up the pc to tell you what to look for exactly (I'm on my tablet).

    It's at the top somewhere... I think. You'll be fine.

    Edit: It's "UseScrollWheel=0" so set that to 1 and you're set. Mind you I'm using an older version of sfall compatible with ExaGear but it should be the same for your version as well.
     
    Last edited: Jul 11, 2018
  14. Daniel "Dan" Acerbi Rocha

    Daniel "Dan" Acerbi Rocha First time out of the vault

    Jul 11, 2018
    Oh man that was fast.
    The ddraw.ini is the one in the game folder or the one in the LocalAppData folder? I don't really know which one the game uses.
    And since we're already here, is there a way to shorten longer the fade in/fade out animations the patch introduces? They're pretty slow, which can be grating after a while.
     
  15. Pwener

    Pwener Tunnelers? They Don't Sound That Tough...

    Aug 15, 2017
    Main game folder. If it's not already in notepad mode you'll have to set it to that before you can open it. Afterwards you can leave it like that.

    I'm not sure what you're asking. You mean the fade in/out where the screen goes black? You'll have to check the ddraw.ini file and see if you can change it there. The file is very self-explanatory so don't sweat it. If the option is not there then I have no idea where you would change it.

    Also, I did boot up my crappy pc and found the option for you. Check my first post.
     
  16. Daniel "Dan" Acerbi Rocha

    Daniel "Dan" Acerbi Rocha First time out of the vault

    Jul 11, 2018

    Yes that's what I asked, thanks a bunch I'll check the file. Sorry I did phrase that very badly.

    And I also saw the edit you made, thanks for that too.
     
    Last edited: Jul 12, 2018
  17. Daniel "Dan" Acerbi Rocha

    Daniel "Dan" Acerbi Rocha First time out of the vault

    Jul 11, 2018
    Just one more thing: does this patch fix the "dead creatures block burst bullets" bug? I found a line about this on the ini but I feel like it's still busted in-game.
    Either that or my Bozar keeps jamming on me.
     
  18. Pwener

    Pwener Tunnelers? They Don't Sound That Tough...

    Aug 15, 2017
    Sfall should fix the issue if it's turned on in the ddraw.ini file. Check to see if it's set to =1 and not =0 in the ini file.
     
  19. The_Comedian

    The_Comedian First time out of the vault

    Jul 12, 2018
    hey I was using this mod on for one of my games but then I downloaded fallout 2 on another computer and now it's saying that "the instruction at 004f11db refrenced memory at 00000010" could not be read from" if anyone can tell me what this is that would be very helpful
     
  20. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    It seems the game is having problem at loading files from compressed files (probably the main .dat files). What OS does your other computer use, and what directory did you copy the game to? Also there might be a chance your game files corrupted.