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Discussion in 'General Gaming and Hardware Forum' started by CerberusGate, Mar 22, 2019.
The Nosferatu are way too pretty.
The facial animations look worse than the original, and that was 15 years ago. You would think technology is supposed to get better and not worse.
It's a thinblood.
No. The PC is tracking down a Nosferatu named "Slug". That's the Nosferatu in the conversation shot.
The lack of stylized dialogue is disappointing.
Not trying to be that guy who hand waves everything just because a game isn't finished but seeing as it is being claimed as a pre-alpha demonstration, they may not have the dialogue window done at all but wanted to show how dialogue looks in general when you do get your turn to say something?
And I think that's a fair assumption, that wouldn't be something drastic to change from stages in a game. Hell, I'd imagine it's one of the easiest changes most games would let you make. It's not like those people who go, "Yeah the gameplay sucks but you just wait, it's only in Beta!" Dude, a game that plays terribly in Beta means it's already too late.
Honestly didn't see the pre-alpha reminder in the trailer.
Sorry about that.
Full gameplay of demo.
It looks like the guy playing is Dan Takahashi.
I'm honestly still pissed off about the "guns being temporary" bullshit. Huge turn off honestly.
For pre-alpha gameplay, this looks promising. It's a shame the guy playing has no idea what he's doing.
Bloodlines 2, where a hit from a human with a baseball bat deals more damage than a shotgun blast in the face (with the shotgun right in the face too).
I also think it's totally stupid.
Also it has a compass and you can dance for absolutely no reason. This worries me.
They bothered to include them in the game, have animations for them, probably added different ammo types to collect, but then made them temporary. This is the most baffling design choice i ever seen in a while. Going for all that work to add something to the game, to only make them temporary and have no progression path for them.
I swear if there's a DLC down the line that makes them permanent and adds a progression path for them.
If the game will be moddable, I can predict that a mod to keep guns will be made.
I will honestly use that mod.
Wasn't this in the first Bloodlines?
But yeah the temporary gun thing is silly as shit. No idea why they did this. Holy shit, the dude playing can't even look in the right direction to hit melee. Also, why do people shooting at you scream, "What is happening?!" Bitch, you're in a fight! That's what is happening. UI could be better but at least it isn't in my face and annoying the hell out of me.
Wait, why did he have to grab another pipe?? Do you not keep any weapons on your character? C'mon... Let there be mods I guess.
Here's the reasoning behind the gameplay:
Yes, it was in the first Bloodlines. And it had a game mechanic where you could gain Humanity by dancing with the humans.
Now reread what does does quest giver tell you about Slugg. Carefully.
That was in Bloodlines, why else do you think it's here? You dance for humanity points but have to do this for 5 minutes. Same here. You guys are just picking up nitpicks from your own asses.
Aside from potential floatiness of melee combat (guy playing didn't do it justice) and the potential lack of ranged weapons (if they're evenly distributed around the game I don't have a problem with them being temporary) I don't have serious complaints about the demo.
Obviously facial animations are less convincing than the ones in the original (UE is in this field inferior to Source), but the rest looks OK.
Would be great if they showcased some examples of branching narrative, as good gameplay won't mean anything if the writing is shit.
The link has a slightly better player playing the demo, mind you that PC Gamer only has the video up in their article:
Shame about the temporary guns but I guess they wanted to avoid the walking arsenal character model or having every item be kept in some kind of hammer-space though if they keep the temporary guns feature, I guess they can counter their lack of presence by making guns as over-powered as possible (though not against well-armored enemies for obvious reasons). Still, I'll still remain mixed about guns. Plus the melee looks floaty (though it is pre-Alpha so I can give that the benefit of doubt). I don't quite like the random panning out to third person for certain melee moves as well.
Aside from that, not many complaints about the demo. I am hoping to see more refined gameplay down the line.
Well as repeatedly pointed out, you could do it in Bloodlines 1. The purpose is primarily to regain humanity by dancing alongside humans in clubs though it takes about more than five minutes of dancing to regain a single point (and only works once as far as I could tell). I think your point here is being nitpicky for nitpickiness's sake.