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Discussion in 'Fallout: New Vegas Discussion' started by YeeCop, Mar 29, 2017.
Emil's writing skill is permanently stuck at negative values, all his attemps are critical failures.
Do you recall what they were? I'd be interested to know. Honestly I can't remember. I didn't even realize those stupid ancient aliens dig sites were supposed to be in the Mojave. Somehow I managed to dumb myself down enough to give it entirely too much of a chance to be a good game, so it's all kind of a blur.
Deacon mentions Mr House at Convenant, the NCR is mentioned during the Kellogg memories mission, Cabot mentions the Mojave (not really referring to New Vegas though) , Atomic Command shows the New Vegas sign (I think). Those are the ones I know of.
Looking for New Vegas references has led me to a horribly-done Fallout 2 reference though:
And there are mentions on Sunset Sarsaparilla in one of the Nuka World loading screens. Also nuka quartz, victory and wild.
@UP that lore tidbit is fine IMO. I see nothing wrong in it.
They don't contradict it. Alien cities can coexist with the Mojave, because they are, by definition, hard to reach. It took Dunwich borers a deliberate effort to drill down through solid rock to find the remnants of the civilization in the Commonwealth. In the Mojave, they'd probably have to dig a whole lot deeper.
As for why they don't reference it all over the place, I wager it's the 3000kms separating the Mojave from Boston. An entire continent, in other words.
I don't think it's just out distance; after all, Kellogg off-handedly mentions it as if everyone involved is already familiar and Nick Valentine managed to gather accounts of the Mysterious Stranger from there despite him supposedly being a myth.
It's probably more likely that they just don't want to touch it. I don't really understand why people here complain about that; if anything, I'd rather Bethesda didn't mess with it any more than they already have.
Anyway, are you sure the Dunwich Borers found an alien city or an ancient civilisation? I was under the impression they were making sacrifices there, and the buried statue is just a metro tunnel face.
Kellogg's the only one who provides a reliable source (and an image of just how advanced the West is, with proper apartments for families et al), Nick's investigation is basically another running joke in the series about the Mysterious Stranger.
In Fallout 3, they did. In Fallout 4, I consider it a good job.
That's the implication, yes, together with the unique blade and giant statue staring up at you. Quite Lovecraftian (and one of many references to the Mythos).
Beats me, I mean personally I would've liked a little more references to past games. I can't really blame them for not putting a fuckload of references in though, I could if they didn't have the fucking voice actors. But at the end of the day the game has them so the decided to replace references and lore you can get through talking with people with voice actors because it seems game companies are on a holy quest to make the most immersive game in the world. And apparently the majority of them decided that a talking protagonist = immersive.
Honestly don't care if it's mentioned at all in the Bethesda Fallout games. Heck, i hope it doesn't get mentioned because Bethesda will somehow fuck up the lore established in New Vegas with some new stupid thing.
It's tough to say. When Bethesda picked up the Fallout franchise they really veered off into left field. Taking NV and F4 into contrast with each other you can get at least a decent idea of what's going on. With F3 and F4 it looks like Bethesda took the franchise and really wanted to take it in a different direction with the similarities we do see only being window dressing. That's the biggest problem in my humble opinion. The formula was fine as it was but they just had to make it their own.
It's like someone purchasing a Ferrari and slapping a body kit on it. They took something great with the machinery and looks already at the top level and in expanding on it they really screwed it up.
I can understand why there would be next to no direct references in Fallout 4 considering it takes place on the opposite coast, but that is odd about Fallout Monopoly.
Taking away the immense opportunity they missed by not mentioning Robert House at the Institute*, I do not mind either.
* It would be cool to find a terminal where a teacher gives a B- for young House and his project about combat robots walking around with a single tiny wheel and a big fragile TV screen screaming "hey, check out this weak spot".
Did Emil choose the Jinxed trait for writing at birth?
That would imply no matter how skilled he was, pure luck would be what was bringing the game down.
Nah, Emil just has such a low intelligence score that he can only communicate his writing in incoherent mumbles
I never said he was skilled.
I just read that, along with the other entries from the Boston Beagle terminal and this is as problematic as all the rest in this title's writing. I'm not even going to mention how they describe the war as a total failure with no advancements whatsoever, when American troops are freaking advancing on China's soil, after successfully annexing Canada and beating an invasion.
Not gonna mention how they also lose their shit over soldiers shooting at the crowd, while the very first image of Fallout ever is a pair of US soldiers executing a Canadian, tied up civilian in the street before happily waving to the camera, followed by propaganda and commercials for domestic robots. Have the writers even watched the very first minute of Fallout? Fallout's pre-apocalypse America is not a groovy yoga pants kind of time, it's a full scaled dictatorship with death and violence being praised on national television.
A journal with a big audience basically revealed the secret location of the government, in times of war. Anybody else finds that... a little bit hard to believe, given the context?
-Full, cartoonish, mustache twirling Mccarthyism. Even without such a climate of civil unrest and public paranoia, the journal could and would be put on trial, and immediately shut down for intelligence with the enemy, and its owners probably executed.
-Pre-nuclear war. Nobody in their right mind would reveal the location of the freaking president while on existential war with a nuclear armed nation, for obvious freaking reasons.
-Sharing such an important information while the threat of spies within the population is insanely high.
-Also, the Boston beagle went full conspirationist by rambling about a shadowy government. Not really how press would behave in Fallout's pre-war America, unless we are talking about independent, student liberal press printed under the radar, with the fear of seeing government operatives come and shoot you in the face.
That's another massive plot hole right there. I don't see any situation in which the poseidon oil rig wouldn't have become the n1 target for the chinese warheads, if such information was revealed in public.
My thoughts exactly. Also this "highly-placed anonymous source" would be found out before ever getting word out. Besides, why would they do it? Being in the Enclave at that time would make your chances of survival very high in comparison to the whole world, you wouldn't risk putting it on the radar.
I rather that Bethesda keep snubbing New Vegas rather then have them do something awful and lore destroying like the Cabot House again.
Nah it adds to the lore.
easy cop outs for immortality
alien DLC potential
anti-aging serum to add pre-war celebrities
Why do they ignore it? That's easy. They know it's better than anything they've put out.
You'd ignore someone that does better than you at everything too, wouldn't you?