Separate names with a comma.
Discussion in 'General Gaming and Hardware Forum' started by 0wing, Sep 16, 2017.
Because it is their job to play the games and they hate doing their jobs.
It's probably also an extension of "Geek CUlture" becoming this mass produced identity brand, people just want to wear the tees of the hottest new "Geek trend" but guhhhh why do they have to actually experience it? No fair.
Being a nerd is now an accolade of fashion and identity rather than actually being a genuine interest in certain hobbies and topics.
While I don't mind an easy mode, I don't think devs should be required to make one. What I do want being able to map your controls to certain buttons but people are making enough noise about bit of accessibility. It makes me think of some kind of difficulty "Overton Window" where the actually difficult games are limited niche titles.
Having different difficulty levels is not bad by itself, altho the issue we have right now is that well designed harder settings for games have become rarer and games are becoming too eas by default, and there are a lot of voices pushing for making games even easier and some even painting games being built on challenge as outrageous and a social issue. Even Totalbiscuit has adopted this mentality, openly throwing a tantrum over Hellblade having an optional mode where the game would erase your file if you fucked up too much.
I tried the Easy Mode of Megaman Zero 4 and it wasn't pleasant. You started out 4 E-tanks, you can only play the easy versions of the stages thus locking out the bosses' weapons, spikes are non-lethal, and Zero literally floats up on bottomless pits.
There is a trend of games charging for hard mode; but what if, people charge for easy mode instead?
No thanks, no more micro transactions on games please. Specially not for difficulty modes.
IMO the best games I have played don't really have flatout 'difficulties', a good game should be challenging regardless of player skill.
I hate games nowadays how they just slap a X3 multiplier to enemy stats and say 'our game is hard, hurrr!'.
It is hard to design a proper difficulty and most games just slap on some multiplier like shitout 3/4, Stellaris, etc.
However, playing on very hard, where you lose your save if you die should be a choice. I played witcher 2 this way once, but got pissed after stupid death to a bunch of mercenaries.
That said, making games easier and more accessible is one of the reasons, the industry is so fucked up. Everybody caters towards casuals and games like Fallout, Neverwinter Nights are niche compared the call of duty crowd, which is the most profitable.
Basically, the gaming today is already way too easy and I doubt this is gonna change. The entire idea of bullet hell and schumps would die off simply because of that.
Nintendo is releasing Super Mario Odyssey with an assist mode basically has arrows on the ground pointing at where to go. I would hate for a kid to play assist without trying the game on the standard mode. This is the most pragmatic solution that I can think of.
Haha, imagine a Fallout game with an arrow showing you exactly where to go! What a riot that would be!
No that's basically fact. But it's not because it got more popular. The last three seasons have been varying degrees of trash because they're out of books to adapt.
Out of Idea's too
Not really. The just stopped accounting for distance, character motivation, and basic logic when writing. Dany travelling thousands of miles in half a day. That body of water that was a lake and a river and deep but also not deep. Petyr not even calling for a trial (he's the lord of the vale ffs) also why didn't jon order for raiding parties to be sent out to capture wights before he left for dragonstone then they could ship a wight to dragonstone and prove to dany they're real in a way that actually makes sense. Also they wouldn't be risking the kings life ffs... While they're at it they can ship one to the maesters and kings landing.
I love the fact they have fire swords but are worried about freezing to death
Jaime gets from casterly rock to highgarden in a day.
What about when they take Highgarden with out any siege equipment in I am guessing a short period of time
What was the night kings plan to get passed the wall before he conveniently procured a dragon?
He was just baiting them to get the dragon. That maybe is something that actually makes sense. By marching on the wall he created panic when maybe there should't have been
That doesn't make sense because there's no way he could've known about dany or the dragons.
I thought you would say that an I agree. Although apparently he has the same abilities as Bran. Meaning he can see the future and shit. Why jon snow didn;t die is pretty retarded too.