SeVen: The Days Long Gone

Spacemunkey

Vault Senior Citizen
Seven is a Theif style isometric RPG running on Unreal engine 4, from some of the same people involved in The Witcher 3. I've been following the development for a while and just got an email that they are showing pre-alpha at Pax East so I thought I would get a discussion going.

http://www.gry-online.pl/S013.asp?ID=96590

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http://www.pcgamer.com/seven-is-a-thief-inspired-isometric-rpg-from-former-witcher-3-devs/

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That is one weird combination, like wtf? I'm deeply disturbed an highly enthusiastic at the same time - open world + isometric + rpg + climbing + beyond post apocalyptic?!

I wonder if this will be more like the witcher where you get "one class" with different upgrade paths, or are we going to get different classes and races? Because of th climbing feature and inspiration from thief, it seems like it would be the former.
 
The player is a thief so I'm guessing it will be some kind of hybrid, but there's also magic so I don't know how that will play into it. I hope they release some footage after PAX.
 
The player is a thief so I'm guessing it will be some kind of hybrid, but there's also magic so I don't know how that will play into it. I hope they release some footage after PAX.

Can it be true, will i at last be able to do that backstabbing via magic character that i always wanted to do in neverwinter nights 2, but couldn't because the magic backstab was not working, because the game was buggy?
 
I don't know, but from this mocap video it looks like there will be nonlethal options available to the player.

 

I really like the feel of the environment and the verticality it offers. The real time combat looks like it will be enjoyable, I hope later in the game we get traps, grappling hooks, and zipline type equipment. What I did notice in the video was around the 21:11 mark, after the player left the merchant who was very nice to him, they started talking shit about not liking all these shadowy bastards. It was nice to see NPC's may not be as friendly as they seem, and I'm expecting these devs to flesh that out even more.
 
Game page is up on Steam, no release date yet, but a new FAQ update with some cool info http://seven-game.com/en/ a few I found important

5. How can you customise your character?
Our character system is fully modular so you will be able to pick your body build, race, hair collor, gender etc.

6. How can I develop the character?
You choose your own playstyle – you can go more into sneaking, and play like a hitman or you can rely more on the combat skills and focus more on close combat.
On top of that you have ranged weapons, so a ranger playstyle is also available and don't forget the magic – really there are multiple possibilities of which way you decide to go.

7. Will I play as a single character or there is an option of forming a party?
You play our game as a lonely thief (well with a deamon to keep you company) but no party forming.

20. Will I be able to do backstabs and dropkills?
Yes, altough not yet visible in the pre-alpha gameplay footage, you will be able to perform all kinds of nasty tricks on your enemies.

21. Will I have to sneak a lot?
No, we dont plan on forcing the player to do a lot of sneaking. Even though you play as a thief, we dont really restrict the player in ways of how you will play.

22. Will I be able to sneak a lot?
Yes, you can slink from bush to bush, throughout the whole game if this is your desire. We want to give you the oportunity to choose the path you feel is the most natural to you.

26. Freedom of choice
We plan to give the player as much freedom as we can – so branching quests and open world exploration will play a big role in our gameplay

27. Open world
Peh is one huge island - basically from the moment you start the game proper you land in one big instance and can go whichever direction you want. The monsters and soldiers guarding the way are a different matter alltogether.

28. Reputation system
There are multiple factions living in Peh, all of them with their own enemies and friends. Cross too many of them and you might find yourself in a tight spot with a bounty on your head.
 
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