Never go to /r/Fallout

ArkBird

FO3 Fanboy
I assume this is common knowledge here but I learned the hard way. The Bethesdrones are rampant there.

Ex 1 :
"forced to be a goody two shoes? well then I guess my memories of

- selling a child into slavery

- purposefully letting another die to disease

- performing experiments on vault dwellers

- plunging Far Harbor into the fog

- taking over the Commonwealth with raiders

- *accepting bribes from dealers who hook children on chems

- running a theme park staffed by slaves

- releasing Lorenzo on the world

- becoming a cannibal

- robbing and killing farmers for supplies (because asking for, let alone paying for them, wasn't my style)

- nuking children

- killing more children in the Hindenburg Disaster part duex

- becoming the largest supplier of Jet the Wasteland has ever seen

- beating my bedstricken dying-of-cancer son to death with my bare hands

- executing runaway slaves

- returning other runaway slaves to captivity

- not being Deacon's BFF

were are all just fever induced hallucinations."


I said Fallout 4 doesn't let you be evil and this guy explodes.
 
Nah the worst ones in /r/Fallout are the "funny" gifs of ragdolls, people falling through floor, the game's physics fucking up, any bugs in general etc. and people in the comments are praising Bethesda for making such a "funny" game.
 
I assume this is common knowledge here but I learned the hard way. The Bethesdrones are rampant there.

Ex 1 :
"forced to be a goody two shoes? well then I guess my memories of

- selling a child into slavery

- purposefully letting another die to disease

- performing experiments on vault dwellers

- plunging Far Harbor into the fog

- taking over the Commonwealth with raiders

- *accepting bribes from dealers who hook children on chems

- running a theme park staffed by slaves

- releasing Lorenzo on the world

- becoming a cannibal

- robbing and killing farmers for supplies (because asking for, let alone paying for them, wasn't my style)

- nuking children

- killing more children in the Hindenburg Disaster part duex

- becoming the largest supplier of Jet the Wasteland has ever seen

- beating my bedstricken dying-of-cancer son to death with my bare hands

- executing runaway slaves

- returning other runaway slaves to captivity

- not being Deacon's BFF

were are all just fever induced hallucinations."


I said Fallout 4 doesn't let you be evil and this guy explodes.

Err, he does realise those in bold are in DLCs right? Not the core game?

And how is not being Deacon's BFF (urgh) evil?


Seriously I'm not the brightest spark but there are seriously some people out there that make me look like Jesus Einstein.
 
Never go to anything with /r/ in front of it
r/ClassicFallout ain't to bad. They also dislike Fallout 4 as well, judging by the upvotes I get whenever I mock Fallout 4 there. They are very inactive though since they are kinda like NMA in that there's nothing much to discuss after a while.

r/Fallout4 is just plain cancer though.
 
r/Fallout is one of those subreddits that has a diverse range of opinions on the franchise, but lots of people there don't really realise that there are a diverse range of opinions, and treat it like it's one giant hegemony.

Like seriously, the number of posts saying stuff like "Why do people always hate on new Fallout games?, People hated 3 when it first came out, now this sub praises it as a golden standard" or "Why are there so many circlejerks about 4?" is through the roof.

It's almost like these people don't realise that all the hate, and all the "circlejerks" are just multiple people expressing there opinions.
 
The only r/ I've found nice and interesting is Dark Souls 2's, not even 1,3 or Des. That's becouse of it being in a situation relatively similar to NMA when it comes to opinions, and is littered with research, suggestions, help solicitudes and offers, etc. It's also cute to see people finding the Darklurker at hour 800, skipping Smelty and stuff.

r/DS3 is cancer, and Namco&From aren't helping being so stern about exploits and glitches they left in the first place.
 
I assume this is common knowledge here but I learned the hard way. The Bethesdrones are rampant there.

Ex 1 :
"forced to be a goody two shoes? well then I guess my memories of

- selling a child into slavery Big whoop, did that actually have consequences? Because in Fallout 1-2, killing a kid had major ones.

- purposefully letting another die to disease Big whoop.

- performing experiments on vault dwellers Okay? Any consequences? No? Fine, another point to me.

- plunging Far Harbor into the fog Letting DLC 'fix' the game isn't a good consumer practice.

- taking over the Commonwealth with raiders Did that have consequences? No? Okay.

- *accepting bribes from dealers who hook children on chems Big whoop. I'm getting tired of this.

- running a theme park staffed by slaves You mean being treated like a bitch and having some of the worst "Lol, you;re the boss now, now do 100 errands for us lowly bandits" in a game ever?

- releasing Lorenzo on the world Some dumbfuck with a silly hat? Just fucking shoot him in the head.

- becoming a cannibal You mean a perk which has basically no consequences, and is out of character for the established canon?

- robbing and killing farmers for supplies (because asking for, let alone paying for them, wasn't my style) Any consequences? No? For fucks sake, if its free game, you aren't a bad guy, you're just a guy.

- nuking children You mean the invincible ones which can in theory take over the commonwealth with their little unbreakable fists?

- killing more children in the Hindenburg Disaster part duex "Lol mods will fix the game"...

- becoming the largest supplier of Jet the Wasteland has ever seen Jet? The drug which has a cure for its addiction as of Fallout 2? The one which should now be mostly safe to use? And has no real side effects without the addiction?

- beating my bedstricken dying-of-cancer son to death with my bare hands Your son? That prick? Good riddance.

- executing runaway slaves Any consequences? Will anyone never talk to you again? Will you be villified everywhere for your wrongdoings and have to reside with bandits? No? Oh...

- returning other runaway slaves to captivity Big whoop.

- not being Deacon's BFF Not even sure what you're on about here.

were are all just fever induced hallucinations."


I said Fallout 4 doesn't let you be evil and this guy explodes.

I'm going to post my rebuttals in bold to the statements.
 
Ugh. r/Fallout.

You know, I used to be active on that subreddit long before I joined NMA. I honestly had a good time there until I realize how practically everyone there is pretty much a huge Bethesda fanboy.

Like if you try and bring up the fact that Fallout is supposed to be a post-post apocalyptic type world deep inside, they bring up the argument that "Funny considering it says on the box of Fallout 2 and NV that it's a post apocalyptic game, not post-post apocalyptic."
 
Like if you try and bring up the fact that Fallout is supposed to be a post-post apocalyptic type world deep inside, they bring up the argument that "Funny considering it says on the box of Fallout 2 and NV that it's a post apocalyptic game, not post-post apocalyptic."
"Bethesda owns Fallout IP REEEEEEEEE..."

I pretty much sure that Fallout was indeed a post-apocalyptic game while the sequels are post-post apocalyptic.

Why would anyone want another game, Fallout: NV pretty much closes and concludes the whole universe.
 
I don't think that subreddit is all that bad. There seems to be a lot of people there that share our sentiments. The subreddit has about 300,000 people though, so there's going to be a wide range of opinions. From what I've seen, New Vegas is held to a pretty high standard there.
 
Do acts of dickheadedness with no consequences really undo the dickheadedness part of said act though?
If you shoot up a town, come back 3 days later, and everyone's totally cool with it, that definitely undoes the dickheadedness. Going on a killing spree, and not having a single person mourn, nor care, nor try and act out against you just makes it feel like the whole process was fake, and never really had an impact on the world.
 
If you shoot up a town, come back 3 days later, and everyone's totally cool with it, that definitely undoes the dickheadedness. Going on a killing spree, and not having a single person mourn, nor care, nor try and act out against you just makes it feel like the whole process was fake, and never really had an impact on the world.
Well, yeah. But I'm talking about the specific examples from the post. Like selling a child to slavery, sure LL won't care and stuff, but there's still a kid in slavery now because of the player's actions. Or like being a cannibal is not a bad deed because no one goes awol over the fact that the player ate someone. Cannibalism is still pretty disturbing regardless.

While you're right that it makes the process feel fake to have no one mourn or anything, doing a dastardly act still seems dastardly even if only the witness left is the person who did it.

I like to think outside of what the game shows the player. Selling a kid to slavery obviously doesn't cause LL to do anything, but I imagine they react offscreen perhaps. Not going after the LW or anything is mostly headcanon jazz I'd come up with in my head. I'm not justifying F3's design however as I know my way of seeing things isn't concrete, it's just the way I deal with stuff of this nature.
 
Well, yeah. But I'm talking about the specific examples from the post. Like selling a child to slavery, sure LL won't care and stuff, but there's still a kid in slavery now because of the player's actions.
The selling a kid in to slavery example is probably different to the shooting up a town example.

With the selling him to slavery, you could argue that since the kid is still alive, and being forced in to slavery, the consequences are off-screen(a kid living in slavery)

Going on a murder-spree is something which should in theory have consequences on-screen.
 
Well, yeah. But I'm talking about the specific examples from the post. Like selling a child to slavery, sure LL won't care and stuff, but there's still a kid in slavery now because of the player's actions. Or like being a cannibal is not a bad deed because no one goes awol over the fact that the player ate someone. Cannibalism is still pretty disturbing regardless.

While you're right that it makes the process feel fake to have no one mourn or anything, doing a dastardly act still seems dastardly even if only the witness left is the person who did it.

I like to think outside of what the game shows the player. Selling a kid to slavery obviously doesn't cause LL to do anything, but I imagine they react offscreen perhaps. Not going after the LW or anything is mostly headcanon jazz I'd come up with in my head. I'm not justifying F3's design however as I know my way of seeing things isn't concrete, it's just the way I deal with stuff of this nature.

The thing is there is no emotional connection with quite a few of the characters in FO4 everyone feels fake. If you enslave or kill someone in FO4 it doesn't cause remorse because no one mourns or you don't cripple a town's economy etc. It feels fake and artificial.
 
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