Hi everyone!
Oldtimer passing by.
Been playing some of the new(er) total conversion mods recently, trying to do ironman challenges, if I fail I move on to an other mod or at least an other character. But one thing I'm missing is added utility of sneak.
I can't remember what oldschool RPG had the thing I'm thinking of, I want to say Arkanum but I could be wrong. But what I would love to see is sneak-exp-ticks.
Essentially as you sneak, for each second/tick that you remain undetected but within the range of when the critter could detect you - you gain experience. Up to 75% of the total experience you could get from killing the critter.
This would only (feasibly at least) trigger for already hostile critters.
All of ya'll who are good at modding, how difficult would it be to implement something like this in Fallout 1/2?
Could you do it? I could offer a small bounty of like 50 USD (maybe someone could add a bit) .
Cheers
Oldtimer passing by.
Been playing some of the new(er) total conversion mods recently, trying to do ironman challenges, if I fail I move on to an other mod or at least an other character. But one thing I'm missing is added utility of sneak.
I can't remember what oldschool RPG had the thing I'm thinking of, I want to say Arkanum but I could be wrong. But what I would love to see is sneak-exp-ticks.
Essentially as you sneak, for each second/tick that you remain undetected but within the range of when the critter could detect you - you gain experience. Up to 75% of the total experience you could get from killing the critter.
This would only (feasibly at least) trigger for already hostile critters.
All of ya'll who are good at modding, how difficult would it be to implement something like this in Fallout 1/2?
Could you do it? I could offer a small bounty of like 50 USD (maybe someone could add a bit) .
Cheers