Recent content by 3371-Alpha

  1. 3371-Alpha

    Questions about mods

    I've recently returned to Fallout 1 & 2 and have a few questions about some of the mods out there. First I've noticed there are 2 branches of Sfall, the official and one by a user named "Crafty". Although I see advantages to used Crafty's over the obsolete 1.18 when it comes to Fallout 1, what...
  2. 3371-Alpha

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Speaking of compatibility with other versions, do you think you could release an unpacked copy (no exe compression) of your mod for use with the old Omni Group PPC Mac build of the game. I've tried various tools and none of them can open your exe files.
  3. 3371-Alpha

    Are Mac Native (PPC) Fallout 1 & 2 Mods ever going to become a thing?

    You know, I tried to download & install TeamX's 1.3 patch to see if it's compatible, but it keeps telling me the archive is incomplete whenever I attempt to extract it. Just so you know, I'm using The Unarchiver to extract the rar file.
  4. 3371-Alpha

    Are Mac Native (PPC) Fallout 1 & 2 Mods ever going to become a thing?

    That mod's available at the fallout database. Although it is Mac native, I don't use it as it seems to have a lot of glitches (perhaps it was made for an earlier/unpatched version of the game). As I said the GOG Mac version is really just the PC version in a wine wrapper. The old PPC builds a...
  5. 3371-Alpha

    Are Mac Native (PPC) Fallout 1 & 2 Mods ever going to become a thing?

    From my understanding that only works on the GOG version (which is essentially the windows version in a wine wrapper). I'm talking about the original PowerPC Mac version from the Omni Group in 2002.
  6. 3371-Alpha

    Are Mac Native (PPC) Fallout 1 & 2 Mods ever going to become a thing?

    I think I might have said this before but, are there any mods/unofficial patches that run on the Omni Group's old Mac native builds of Fallout 1 & 2 (besides Killap's Fallout 2 patch)?
  7. 3371-Alpha

    What happened to the mods for Mac download section?

    Yeah, they are at the fallout database. Wonder why they haven't re-uploaded it?
  8. 3371-Alpha

    What happened to the mods for Mac download section?

    It was there a couple months back and now it's gone! Any reason you guys may have removed it?
  9. 3371-Alpha

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Not stupid just crazy. So do you know of anyone?
  10. 3371-Alpha

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Indeed you would. That's why I'm asking if you know of anyone who could assist with such a thing? Also Direct-X is only used on Windows, us Mac/Linux users have OpenGL.
  11. 3371-Alpha

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    @burn who says I need to hire some one? sfall's source is available. I just need to compile it. The only problem is that I'm not experienced enough to do it so I may need some help or advice at least. Linux users do this all the time. Get source, run it through a compiler, build it, play it.
  12. 3371-Alpha

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    There's only one problem with that: why buy the windows version of the game if I already own the Mac version? Also on a side note, wine (and similar software such as emulators) aren't very efficient in terms of gaming. You only use them as last resorts.
  13. 3371-Alpha

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Their should be a way to port sfall to Mac, any one here know of someone who would be capable of such thing?
  14. 3371-Alpha

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Ok now I know what it is, an update to the original game engines allowing it to be used on modern OSs. It also allows for higher resolution textures, which explains this project's dependency on it. Has any one tried to port this engine update to Mac? If anyones willing to try, we might even be...
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