Recent content by Abs

  1. A

    Is there, or should there be a discord channel

    Hmm interesting. I'm cool with that idea if others are. I'll join later and see what the options are.
  2. A

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hrm, yeah that's pretty lackluster, even if you could just edit the base rates to be double that it'd be brilliant. Finding a way to make it a variable would be above and beyond, so I wish you luck on that one Melindil. Thanks for all you've done already.
  3. A

    Is there, or should there be a discord channel

    For the 6 of us that mod this old ass game that we love so much for no good reason? Sometimes I just want to chat with other folks still modding away at it like I am. Probably not, I don't know, just a thought.
  4. A

    Strange game behavior/crashing during modding (Using FT Improver)

    Okay, I'm almost certain now that FT Improver is causing this crash. How or why I do not know exactly (I wish I was smart enough to check the functionality, but hey), nor do I know why it has started happening now specifically.... But at the moment I can't edit a map using FT Improver for more...
  5. A

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I remember a workaround for that I made in a different game where instead of creating a percentage for an item to be destroyed, I added a chance for an item to be added to inventory AFTER usage. This wouldn't be perfect for weapons, as if you are down to your last one adding one to the player's...
  6. A

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    That dialogue system would be fricking amazing. But it would mean I would have to redo thousands of lines of text and would open up so many options (and extra work) that I personally would be hesitant to implement it at all, outside of the functions for different characters (and their stats...
  7. A

    Strange game behavior/crashing during modding (Using FT Improver)

    Recently I've started having unexpected crashes during map editing. My suspicion is that it's related to the FT Improver program, but the problem is that it seems using that program has created some sort of reliance in some maps (e.g. loading some maps in the vanilla FT Tools program fails to...
  8. A

    Map building crash...

    Well at the moment it's just the basic outline of a map, no triggers or entities at all as of yet. And it's not even half complete either. It's just gotten to the point where after a short while of editing the map further it will crash (for me at least). Here's the necessary tiles folder...
  9. A

    Map building crash...

    Wait, will it work if I used tiles from my own newly made folders? They aren't new tiles, they're just copies of old tiles in new folders for ease of use... Well let me know either way. Also you will apparently need to use FT Improver to load the map as well, I'm not sure what causes the issue...
  10. A

    Map building crash...

    https://www.dropbox.com/t/dI3pupLKWVaAaJCZ I think that should work.
  11. A

    Map building crash...

    I've been building a bigger map for testing purposes, approximately 8x8 grids (the blue square regions), and it started out fine enough but over time as I built onto the map I have been encountering crashes. Not to mention the crash seems to glitch out the game for a while after the crash...
  12. A

    Ambient music functions

    Thanks for the comment, yeah I've been doing similar things. For the general background music I just dumped a bunch of music files (and some silent tracks to break it up a bit) into the custom music folder, but for things like locations specific music (for example a record player/gramaphone...
  13. A

    Ambient music functions

    Firstly I have worked out how to get sound zones and general ambient sounds working, that's all good. BUT I noticed there's a potential for an; ambientMusic = {} Line in a sounds.txt file. I just can't seem to get it working. To be clear my intent is to have certain maps play specific music...
  14. A

    Night only lights

    Just an update to say I've noticed this happening for all light variants in all locations, the "night only" function simply does not seem to work. I could have sworn it did work at some point, but maybe I was wrong and just never noticed the lighting. Not sure.
  15. A

    Questions about combat taunts

    In further testing I've noticed that the "wimpy" combat messages (in taunts.txt) list does actually apply to civilian "races" such as CitizenThin CitizenMed and CitizenAlpha. So it seems like there is some other racial categorization to the in game races, at least for some (like citizens...
Back
Top