I haven't played through this part in game, only through script. I did think it would be a tall-order to script/run a town meeting to finish off the Villa quests/situation. Tweaking it is possible, but considering all the variables, fraught with new bug inducing danger.
Done. It seems it was...
Okay, going through all this first batch of points:
Here I think the first version fits his personality more.
The original is correct. He's worried about spies sent from Faber. Depending on the players speech check, he either tells where the traps are, or not.
I think the original is better...
Ha, I would never have thought to pronounce Villa like that.
I thought the Ranger areas were a little spotty. Maybe around El Faro Pier as well. Whatever you can manage is great. Every pass just makes things better.
I think it is possible to also approach things 'editorially' for the full...
Okay, diving into these:
This is one of those cases where the writing is trying to incorporate a apocalyptic vernacular (or it is Russian...). 'Road dust' is used elsewhere by caravan drivers etc. Here the caravan driver is reacting to the player offer 30 caps for info, then discovering he...
Okay, going through these, focusing on the ones I didn't change or that need notes. Otherwise they are mostly in as per your suggestions.
I changed this all to convicts, and simplified it. They shouldn't be ex-cons if they are still incarcerated.
This one makes sense and is just referencing...
100%. Which is sad, because this is the mod/game every Fallout fan needs and wants to play. I would most likely want to ship it with an embedded Fallout 2 CE (maybe not on first release, but then again, maybe.) A mac version could even have Sonora embedded inside the Fallout 2 CE app, for extra...
I think this will be the way to go. I'd rather not mess with the scripts in cases where it is not necessary. This keeps the original logic, but smooths the transition.
Currently the English release aims to be a single combined English version, so a repacked master.dat, English as the main...
Hi dogidogi,
Unzip the attached file and use the ini files with Fallout 2 CE. Drop them (and f2_res.dat) into the directory with Fallout 2 CE. All the ini settings in these versions can be tweaked in Fallout 2 CE.
Resolution is set in F2_res.ini:
; Set SCALE_2X=1 to scale the game x2.
; Note...
Okay, carrying on with your comments:
I'm pretty sure he is supposed to attack the water merchant. I guess he chickened out..? Haha, well there could be other factors involved there.
For the dialogue, I guess you are saying that Sullivan should address the incident immediately, even if it is...
I didn't take too much note of that, but what I have seen in my various partial playtesting playthroughs made sense. Though in the earliest version (1.13?) my reputation became villified in some locations, despite doing 'heroic' deeds.
Okay, going though your list, as usual, if not mentioned...
In Fallout 1 there is no capitalization. I think my translation was a little more loosey goosey on this point. So will need to be updated.
There was the San Brahmin tribe's 'Spirit of the Wasteland' which will have to stay capitalized though.
I think this line may not be used at all.
Okay, as before I will focus on things that are not going in, or need some discussion. So if it's not raised here, it is in!
Yeah, this one bothered me. I think I hit a middle ground here:
{244}{}{Ha ha, no, no... just kidding. I used to work for the cartel, mining and repairing old things...
Okay, @malaise_chalk - I will focus on the things I didn't add. For the most part I included all other changes as you suggested. A good handful were already fixed as well.
In general descriptions in parenthesis that have a subject, get a capital letter.. generally. I was not too rigorous here...
These are all in, and you were right, I had already fixed the small guns/big guns descriptions - this was one of the places where slavishly following Fallout 1 forms bit me on the ass. But it is fixed. And thanks for the other ones too.
According to the wiki, Thelma is based off 'Telma...