Thanks @DweltVauller - I'll have to ask @OnlyALad when he pops in again. He was working on the Spanish translation, which was nearly done. I could sync/compare those with his.
A bit of a hassle, but I may have to go back and add in the Spanish punctuation too.
@fanboy - Yes, I am thinking one last release before I go full English version. However, I am on the fence, and tied up with coding on Fallout 2 CE at the moment. There have been a lot of fixes, but I will have to sit down and carefully pull together the release, as it has been some time, and...
@NovaRain - That CCNina.ssl had a lot of issues. The macro already contains the check for GVAR_SANTAANA_QST_DIALOG, so I think the whole if block can be replaced by the macro, unless I am missing something.
This script also has two somewhat mutually exclusive paths, the spanish and english...
I mean, are you using the Foxx version (sounds like not) or the Fallout2-CE version (which it sounds like you are if you are on mac)?
If Fallout2-CE which version of that? There are at least 2 available.
If you have a save game, attach it here and I will take a look.
I believe Foxx is already using my translation in his latest build. The untranslated things in his release are probably related to Sfall, or a mod. So they wouldn't be fixed by my translation in any case, as I don't include translations for those things, whether it be text or graphics.
Hm, weird, but I didn't recolor it. Maybe the way it was extracted messed with the palette. Photoshop shenanigans? Who knows. In any case... that is some serious pickiness!! Holee Christ!
@NovaRain - very nice.
I made the same adjustments you made to my hr_iface_800:
though I kept the Sonora standard hr_iface as it was (with language changed of course)
I never noticed the difference with the inventory screen. I wonder why they did that... It almost looks like cover for...
I'd love to see ettu in Fallout2-CE, but I know nothing of Sfall or the entire history of its use/development. Why not jump in and add what you need to make it work?
I haven't played through this part in game, only through script. I did think it would be a tall-order to script/run a town meeting to finish off the Villa quests/situation. Tweaking it is possible, but considering all the variables, fraught with new bug inducing danger.
Done. It seems it was...
Okay, going through all this first batch of points:
Here I think the first version fits his personality more.
The original is correct. He's worried about spies sent from Faber. Depending on the players speech check, he either tells where the traps are, or not.
I think the original is better...
Ha, I would never have thought to pronounce Villa like that.
I thought the Ranger areas were a little spotty. Maybe around El Faro Pier as well. Whatever you can manage is great. Every pass just makes things better.
I think it is possible to also approach things 'editorially' for the full...