Recent content by Digital_Utopia

  1. Digital_Utopia

    FO/FO2 Map Viewer

    Well, I wanted to faithfully re-create how the maps look in game, without compromising utility - is it necessary? No. But unlike certain old-school FRM editors, WPF does a good job at displaying animations, so consider it taking advantage of the strengths of the platform. :D So while I'm...
  2. Digital_Utopia

    FO/FO2 Map Viewer

    Though I still have to look into how Fallout/2 handles idle animations - assuming some kind of random, or set delay, both frame and palette animations are working. Should make things a bit prettier. That said, since the purpose of a map viewer, is to actually see the map, I'm probably going to...
  3. Digital_Utopia

    FO/FO2 Map Viewer

    Yeah, it was built back when Microsoft.Windows.Shell was a separate dll, and not incorporated directly into .Net. It's now in the System.Windows.Shell namespace. What I said in that original update was a bit wrong - I hadn't taken a look at my old code at the point I wrote that, so I made some...
  4. Digital_Utopia

    What overrides the text id in prototype files?

    Thanks! - I finally figured it out myself- but it's awesome to get confirmation on that.
  5. Digital_Utopia

    What overrides the text id in prototype files?

    Y'know, I was hoping for a direct reference, but on a whim, I started comparing the ScriptIDs to the scrname.msg indices. Checked Richardson, Byrd. and the secretary- even a guard, and sure enough - they all had a difference of 101 between the two. Small sample size, true- but since...
  6. Digital_Utopia

    FO/FO2 Map Viewer

    Thanks, but already did it the hard way Truth be told, parsing the two formats was the easy part - and thanks to .NET adding Deflate support, decompressing files from the FO2 DAT, was as simple as removing the two byte zlib header from the beginning of the data. LZSS decompression for Fallout...
  7. Digital_Utopia

    What overrides the text id in prototype files?

    I'm sorry, perhaps I wasn't clear. I need to find out where index 903 in scrname.msg is referenced. I see that entry, which is why I posted it. But I have nothing in the game files, that actually points me to that index. Upon reviewing qhprzrch.ssl, I see references to the descriptions -...
  8. Digital_Utopia

    What overrides the text id in prototype files?

    Sorry, typo, but point remains.
  9. Digital_Utopia

    What overrides the text id in prototype files?

    Thanks, but I still can't seem to find where the appropriate index to scrname.msg is. President Richardson's scrname.msg index is 903 - {903}{}{President Richardson} # qhPrzRch.int ; Enclave President Richardson talking head. yet, that index doesn't appear in the compiled script...
  10. Digital_Utopia

    What overrides the text id in prototype files?

    I mean - for most critters/NPCs etc, each one referenced in a map, has a proto PID that references a prototype file, which, in turn, contains the index to the entry in pro-crit.msg, where you get the name, and the description. However, in some cases - like, say, President Richardson, his pro...
  11. Digital_Utopia

    FO/FO2 Map Viewer

    So...uh I guess I got distracted. 6 1/2 years. I really wasn't intending to bump this thread, but as JDFRG did the honors already this year, I might as well give an update. I finally got around to revisiting this project - and decided I needed to go back to the start. I have a habit of rushing...
  12. Digital_Utopia

    FO/FO2 Map Viewer

    Fallout MapViewer v0.2.0 Beta Notes Just some things to be aware of... All files still need to be extracted from the DAT files (work on reading from DATs will continue once I'm sure the program itself is working properly for everybody) Fallout 2 Maps are still not supported entirely Changes...
  13. Digital_Utopia

    FO/FO2 Map Viewer

    It should be able to run from anywhere - although I did notice a new issue that seems to have something to do with permissions of some sort, when attempting to run it from the desktop. I'll have to look into this more. If you can, alt+print screen the error message, upload it, and share. Because...
  14. Digital_Utopia

    FO/FO2 Map Viewer

    The program will still open regardless, you'll just get errors if you attempt to open a map file. But yes, both critter and master.dat need to be extracted at this point. If you're seeing this error: the only cause is a bad config file. 1. Delete anything with the name "Fallout...
  15. Digital_Utopia

    FO/FO2 Map Viewer

    At some point after I get all the Fallout 2 maps working. It's certainly, in my mind, a requirement for it being truly finished - but I want to make sure that everything is working with the unpacked files, before adding the complexity of opening files directly from the .dat file.
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