Recent content by FeelTheRads

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    Notepad++ language settings for Fallout file types

    I found the expanded version to be awesome. As a complete modding noob it helped me a lot to get started.
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Alright, so fonts seem to be out of the question. The buttons use the .fon files which don't have any antialiasing/semi-transparency so they're unable to replicate the text on sticky note. Unless there's a way to use the .aaf fonts instead, I'll have to think of some other way of doing this.
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Woah, awesome! The timer, I didn't think too much about it, really, but it seems problematic. The "font" for it is just a .frm, and don't know if it's possible to use that through scripting? If not then I'm thinking I'd either need to create a font file that Fallout can use (didn't have much...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    The best I could do to make it show up is to make it a separate "window", but it would disappear if you pressed on anything (and then come back up). Basically the PipBoy "window" moves on top of it if you click anywhere. I'm not sure that it's possible with the way windows work in scripting. It...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    If you didn't already you should check the other dialogue files for similar stuff. I can't remember now exactly all the files I modified, but the one for Baka has quite a few modifications. It was a mess in the demo, with the lines out of order and even two lines with the same number. Plus I...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    You can upload it if you want I guess. Fallout 1 Demo for/in Fallout 2 or something... doesn't really matter. That error shouldn't happen. It's when you talk to him while having a weapon equipped, right? I tried it and for me it works fine. I did add a separate line for female characters that...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Not sure. I was thinking I'd do one if there are any bug reports. As it is I'd only like to update the Night Person script. This shouldn't affect the translation. Well, yeah, as I said, I did it to learn how to mod not for a specific purpose.
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Oh yeah, sorry, I didn't check NMA in a while. Why?
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    I am using them, but I'm not using the reaction macros and stuff that uses Sex Appeal, since the demo didn't use reaction anyway. Well, each NPC script actually had some reaction procedures but they were not used for anything. Hell, reaction is barely used in Fallout 2 as far as I could see...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Awesome. So it was just a matter of setting this line: DataLoadOrderPatch=1 in ddraw.ini
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Oh, and if somebody with sfall knowledge can help with the effects of Night Person when added or removed with Mutate! or with fake perks effects not showing up in the character screen without closing and opening it again... Like say, if I do a fake perk that increases Strength by 1... or Small...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Hmm... I didn't do it with the perks.ini, I did a global sfall script which reduces perception and intelligence by 1 during the day and increases them by 1 during the night. And also adjusts the skill points per level correctly... except in the two cases I mentioned earlier. How would you do...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Alright, added a new version in the first post. Among other changes, I replaced Sex Appeal with Night Person and it kinda works... with some issues: And I set the inventory AP cost to 2. This means that the Quick Pockets perk makes the cost 0, though. But that's also irrelevant for the demo...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Yeah, about Phrax... there's some changes there. I think in the demo he was checking if he sees you and rolling a perception roll at certain time intervals and if you used the fridge between those he couldn't catch you. That was using his critter_p_proc procedure which I think in the demo is...
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    Fallout 2 mod Fallout 1 Demo in Fallout 2

    Ah, yeah, OK, I figured out the problem. It's the protos. Do a fresh unpack of the demo.dat and then go in the Proto folder and make all the .pro files in the critters and scenery subfolders read-only. Then hopefully it should work. Edit: Also to distribute just the translation, you could try...
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