Recent content by fffffffff

  1. fffffffff

    Fallout 2 utility How do you add voiced lines to an NPC?

    Just look into voice dubbed .msg file. This is reference to voice file name.
  2. fffffffff

    Restoration Project and SFall script problems.

    get_critter_stat(critter, STAT_current_hp)
  3. fffffffff

    MVE files

    Well, that's the way I create my avi files in Sony Vegas but in my opinion output quality after avi2mve conversion is poor.
  4. fffffffff

    MVE files

    As far as I know AVI format is just container for many codecs. Is your avi video in Uncompressed format?
  5. fffffffff

    Fallout 2 utility sfall script editor - dialog functions config?

    Is this published already? I would kill for that because with the straight code I want to kill myself (picture)
  6. fffffffff

    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    Place spatial script with code: procedure spatial_p_proc begin if (source_obj == dude_obj) then begin metarule(15, X); end end where X is your elevator number [24 here] I hope that I haven't screwed anything writing it. Elevators.ini is new solution for creating elevators...
  7. fffffffff

    [Problem] timed_event_p_proc

    Thank you but the idea was to have every "flick" animation's "frame" in control to create realistic one animation.
  8. fffffffff

    [Problem] timed_event_p_proc

    No, It's in counter == 0. But no worries. Lexx gave me an idea: procedure map_enter_p_proc begin if local_var(LVAR_TimedEvent_Session) == 0 then set_local_var(LVAR_TimedEvent_Session,100); inc_local_var(LVAR_TimedEvent_Session)...
  9. fffffffff

    [Problem] timed_event_p_proc

    But then my script stops repeating over and over.
  10. fffffffff

    [Problem] timed_event_p_proc

    Then with "if not(game_loaded)" add_timer_event doesn't execute timed_event_p_proc. I will publish whole code: #include "..\headers\define.h" #define NAME SCRIPT_MGZ_LGHT #include "..\headers\command.h" #include "..\headers\ModReact.h" procedure start; procedure...
  11. fffffffff

    [Problem] timed_event_p_proc

    Hello I'm banana programmer and I've got huge problem. I need to have timed_event_p_proc repeated over and over and i want it repeated for example 1 time per second so basically it sounds like: procedure map_enter_p_proc begin add_timer_event(self_obj,0,0); end procedure timed_event_p_proc...
  12. fffffffff

    View dialog tree (help needed)

    I would like to know too. It goes mad when you try to make complicated dialogue.
  13. fffffffff

    Complete noob tutorial

    Don't use giq_option, it's outdated. procedure Node012 begin Reply(mstr(300)); set_local_var(LVAR_Asked_bar,1); NOption(253,Node010,004); NOption(254,Node999,004); end You need also to add script name to SCRIPTS.H #define NAME SCRIPT_SCMARK2 This is in your script code...
  14. fffffffff

    Complete noob tutorial

    I've made once short tutorial on youtube. If it contains mistakes, just someone tell me.
  15. fffffffff

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Is there any way to fit worldmap? It looks like small box centred on black screen.
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