Recent content by Ghoul [BB]

  1. Ghoul [BB]

    New animations 2

    In Drobovik's archive I found "Mob Catacombe", but, unfortunatelly, *NA.frm (when you are aiming) is missing. Does anyone have it for this critter? Also I am curious, from what mod or game is this critter and what is it's name?
  2. Ghoul [BB]

    Too long text

    Well, in russian version some stats names are too long, and no possible to see the numbers because of this issue. I checked ..data\text\russian\game stat.msg Then I made the text shorter, but it's only affected on the description of the state (I marked it wit the red oval), but the state by...
  3. Ghoul [BB]

    critters in caves

    Strange, but there is no anything about any critters in map script: https://github.com/BGforgeNet/Fallout2_Restoration_Project/blob/master/scripts_src/maps/cave01.ssl same with other cave**.ssl scripts. They place only the Mysterious stranger and a car
  4. Ghoul [BB]

    random encouter positioning

    According to this, it's hardcoded into the engine. I am curious about "huddle" positioning. Here could be maximun 0f 6 critters. And for some reason not possible to make more. Instead of wedge, cone, surrounding options.
  5. Ghoul [BB]

    critters in caves

    Does anyone know how to place critters into the caves, that the player can enter on random encounters? I checked worldmap.txt, but it works for random encounters only.
  6. Ghoul [BB]

    random encouter positioning

    in worldmap.txt there are some types of positioning for NPC, like straight_line double_line wedge cone huddle Surrounding I am curious about how to make a new ones or modify the current ones. is there any information about it?
  7. Ghoul [BB]

    How to change splash damage for the grenades /bazooka?

    Well, I want to make bigger splash radius for the grenades and bazooka. What should I do for that? Is it possible to create new type of rockets like Nuclear with the huge splash radius and new explosoin sprites?
  8. Ghoul [BB]

    New custom projectiles?

    How to make new types of projectiles? (energy balls, rockets, grenades, whatever...) How to make an explosion with radius damage for plasma ball, for example?
  9. Ghoul [BB]

    problems with "aimed shoot" critter's picture

    Dammit! Holy shit! It WORKS! Thanks! Before you replyed my thread, Darek , I thougt, this option is hardcoded in engine, because I tryed everything! BTW, how to understand, has current critter "RUN" animation, or not? And, at last, i found sounds for the critter, like *YA.ACM, *YB.ACM...
  10. Ghoul [BB]

    problems with "aimed shoot" critter's picture

    I added new critter to fallout: art/critters.lst - registered new animation text/english/game/combat.msg - added new aim-shoot description proto/critters - new critter's pro. sound/sfx - new sounds for this critter Ewerything works fine, exept one thing - when i'm going to make aim shoot, the...
  11. Ghoul [BB]

    "flamethrower" animations hangs the game?

    I got this bug before I installed sfall. Patch1.02d only.
  12. Ghoul [BB]

    "flamethrower" animations hangs the game?

    Sometimes (rare, but very disturbing...), when npc character (fire geckoes, super mutants) fires flamethrower, fallout "hangs". What's wrong and how to fix this?
  13. Ghoul [BB]

    New tools for Fallout 1/2

    thanks a lot. works perfect!
  14. Ghoul [BB]

    New tools for Fallout 1/2

    Ok, thanks. This should work! But what to do, if I already have new ammo types? How to register them?
  15. Ghoul [BB]

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ;Uncomment these lines to change explosives damage. DmgMax can be set to 9999 at max, and DmgMin is capped at DmgMax Dynamite_DmgMin=30 Dynamite_DmgMax=50 PlasticExplosive_DmgMin=40 PlasticExplosive_DmgMax=80 is this removed in 3.4 ? I did not find any variables related to projectile explosion...
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