Recent content by Humppa Papan Tappaa

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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I think the main split necessary is keeping Interplay's content separate from your "wouldn't it be cool if" content. I went along the list of changes, nodding as I read, but flinched when I reached the part where you start changing around NPC, monster, chem and weapon stats. Peasants _should_...
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    Per's guide Fallout 1

    Re: FO1/Per's Guide: Of hunting rifles and radscorpions A couple months ago, yes. Given that right in this thread two people can't find it even when they know exactly what to look for and in which room, yeah, you could. The problem with the rifle is that it's almost impossible to see, a dark...
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    Any stuff related to unofficial F2 patches goes in here!

    I just remembered something similar - I can't check this myself ATM, but don't the .223 pistols in FO2 still have the FO1 item description, which claims they're "one of a kind" or "unique" weapons, despite the fact that they're sold in shops by the dozen in FO2 (that may not count as an actual...
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    Per's guide Fallout 1

    FO1/Per's Guide: Of hunting rifles and radscorpions EDIT: Never mind. Requesting that the exact location of that gun be added to the guide. It's probably the hardest to find item in the game. - - - On a separate note to Per, it might be worth a separate mention in the chapter that...
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    Any stuff related to unofficial F2 patches goes in here!

    Wait, wait, isn't that pretty clearly a bug that oughta be fixed in the main patch? It's not like they could have meant for it to not work on all floor traps.
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    Any stuff related to unofficial F2 patches goes in here!

    Slightly OT, but is it possible to fix a bugged trait or perk? I'm thinking specifically FO1's Skilled which doesn't give you the +5 SKP per level it claims it does (on top of the +10% overall bonus), and FO2's karma perks that do nothing at all.
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    Fallout 2: Is "Swift Learner" useless?

    Another problem with skill++ perks is that they tend to divide their bonuses between skills you care about and skills you don't (sometimes only those you don't). Just mentioning. As for the Skilled trait, it's not like the concept is inherently flawed - it's just too weak, that's all. It...
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    Characters, high intelligence, psions, etc. (G&T Split)

    Only considering that one aspect of the game, of course. Saying that things other than CH should affect how well liked you are (to the point of nullifying a maxed out CH, says Sander) is like saying things other than ST should affect your carry weight, melee damage and weapon reqs to the...
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    Characters, high intelligence, psions, etc. (G&T Split)

    Stop right there. Real life is NOT an example of a good, balanced game. It's unfair, badly designed and less fun than advertised. An example of CH being handled badly. Charisma's ONLY purpose is to make people like you, to influence them. It's very definition is "the stat that measures your...
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    Fallout 2: Is "Swift Learner" useless?

    True, but Per spoke of establishing an upper limit, and the upper limit is 7 HP and 25 SKP, discounting other perks and traits. With Gifted, "4 HP, 8 SKP" still assumes both EN and IN of 4, a very odd character. 16-20 SKP (8-10 IN) is what I consider a normal dose for a character with Gifted.
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    Characters, high intelligence, psions, etc. (G&T Split)

    All of that should be offset by his luck and charisma, were luck and charisma perfectly handled. IN of 1 should have no bearing on peoples' reactions on him, because those reactions belong under the domain of his godly CH. So he can't fight, but a character like that should not need to ever...
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    Fallout 2: Is "Swift Learner" useless?

    Well if they're not, 25 SKP is far better than any skill++ perk not named "Tag!".
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    Characters, high intelligence, psions, etc. (G&T Split)

    I see no reason whatsoever why he shouldn't. He'd be the lovable special needs kid that stumbles through life, tripping over winning lottery tickets and saving the world or whatever by accident. Charisma and luck just need to be equally useful to intelligence and strength. Those "certain...
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    Fallout 2: Is "Swift Learner" useless?

    Um... That perk assumes an EN of 4 and an IN of 1.5? You get up to 7 HP and 25 SKP per level. (Are skill++ perks affected by tag skills, BTW?)
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