Nice joke (?) but just noticed this...
Looking again at the sticky announcement entitled "Rules - READ BEFORE YOU POST" in the Fallout RPG Gameplay & Tech discussion Board, I somewhat cringe at the thought of how one might react to rules written by someone who was "Saved by the Witless...
Lame suggestion
Here's a lame suggestion (applicable to Fallout 1,2, or 3) that I remember from the old Interplay Fallout message boards [sic]:
The addition of a new perk:
Sure-Handed
Levels: 3
This perk will add 2% to the maximum to-hit percentage during combat. With one level of...
Learning to pilot a Vertibird
Good to see that you found good old Chuck in the Broken Hills mine!
However, he is not the guy that can teach you how to fly a Vertibird.
Hint: Mr. 7 wasn't far off though; the guy you seek is in Broken Hills. He looks like a tribal.
By the way...
WARNING: This post contains spoilers. If this is your first time playing Fallout 2, please hit the "BACK" button on your browser, complete the game, then proceed to read the rest of this post.
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Fallout...
I read in the documentation that came with the official FO2 mapper that this command will not only remove the object from a critter's inventory but also relocate the object to position (0, 1) on the critter's current map. I am curious if this might be a hidden explanation behind the 'too many...
I'm sure that FO2 veterans out there have experienced how the player character can sometimes walk on tables (Den?), walk directly into a bookshelf (Den, too?), or walk through certain solid-looking walls (like in the Hubologist Base in San Fran (now this one I know for sure :) )) or heck, even...
Suppose that I wanted to introduce a local variable into a critter's script that will always be remembered by the game when I leave the critter's map or when I save the game and load it again.
How would I go about doing this?
For example, in scmikey.int (the guy who sells iguana-on-a-stick...
Okay, it's done, I have uploaded the file on NMA's upload site. The
file turned out to be 'only' 2.76 MB in length.
Admins, please let me know if there was a problem sending the file or if the file is not readable.
Yes sirree Bob! I just looked at the source codes you sent me, Avega, and now I can definitely see it happening.
I have developed prototypical codes for the time-distance-fuel dependency formulas (with and without the time-efficiency option) and now it is just a matter of pasting the codes...
Though I did see it in the code you sent me, it is not implemented in this particular version of the VertiBird mod. At the time, the primary concern was getting ziVrtrnk.int to work so that I could implement the new time efficiency option and so that I could try to hack the getting stuck in...
I have updated the Vertibird MOD (originally created by Den Baster) so that the player no longer gets stuck in Vault City and/or Klamath after 4-6 trips by Vertibird.
As an extra option, I have also added a special time-saving tweak to the Vertibird so that the player can save lots of travel...
Happy New Year, everybody!
And here is my first NMA question for 2006:
How do you add new Random Encounters or control frequencies of Random Encounters in Fallout 1?
I thought the encounter booster for Fallout 2 was really cool, but for the FO1 master.dat file, I fail to find a...
Thanks a lot buddy, that sure solved the stack underflow short problem! :)
Now, armed with these new codes, I am trying to solve the problem with the player getting stuck in Klamath and Vault City after 6 trips to those locations by Vertibird. I am attempting to do so by modifying the...
the create procedure
Okay, here it is, the create procedure from zivrtrnk.ssl:
procedure create
begin
op_debug_msg("ziVrTrnk: create");
op_add_timer_event(op_self_obj(), 10, 1);
op_set_global_var(644, op_tile_contains_pid_object(op_tile_num(op_self_obj())...