Thx Drobovik.
Hopefully that will help MIB - but as always it's scripted for the RP, so you'll need to tweak it.
The hotfix was just Drobovik fixing some errors i'd made in the script.
Hey MIB,
Have you tried the armored TH's mod with a fresh install of the RP 2.3? I'm not sure what setup you're using but i'm guessing it's heavily modded from all your MM work....
I haven't tried it recently but it seems most people at the armored TH's thread successfully used the mod - and...
Actually I was recently trying to fix offset problems for the running animation of the Long hair leather armor male dude (_HMLTHRAT) and I gave up. Specifically, the SE direction ends up veering off from the target hex just like in your video. I don't suppose you can use your newfound...
Oh god - offset errors give me nightmares. IIRC it is useful to make sure the first frame of the xA (for example HFMAXXJA) set is identical to the first frame of all the other animations in the set (HFMAXXJJ, HFMAXXJK etc etc) I remember toward the end of the NPC armor mod we just copied this...
I didn't make it Lexx - it's from the RP. I'm gonna presume Conti made the 3D model and animation. I just added frames to the animation to make it so it doesn't constantly animate.
This is a teeny little tweak mod to make the Vault City turrets from the RP look more 'mechanical' in their animation:
...
Here's the files:
https://www.mediafire.com/?v2lk588a47z0f3t