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Hopefully that will help MIB - but as always it's scripted for the RP, so you'll need to tweak it.
The hotfix was just Drobovik...
Have you tried the armored TH's mod with a fresh install of the RP 2.3? I'm not sure what setup you're using but i'm guessing it's...
Ummm... that just looks like my Waki animation to me. :scratch:
And that's regular PA not APA.
Anyway :shrug: - nice animation!
What the .... ?!?! Is this for real?!?!
Good news - and no rush. I know how much of your life modding can consume!
Oh I've tried that. Just couldn't figure it out. I suppose it could be a problem with the vanilla offsets. I'll check it again.
Actually I was recently trying to fix offset problems for the running animation of the Long hair leather armor male dude (_HMLTHRAT) and I gave...
Oh god - offset errors give me nightmares. IIRC it is useful to make sure the first frame of the xA (for example HFMAXXJA) set is identical to...
I didn't know you could 3D model Pix. I've never found the limit on the number of frames an FRM can handle. I suspect it's quite alot.
I didn't make it Lexx - it's from the RP. I'm gonna presume Conti made the 3D model and animation. I just added frames to the animation to make...
This is a teeny little tweak mod to make the Vault City turrets from the RP look more 'mechanical' in their animation:
[IMG] ... [IMG]
The last 10% is always the hardest. But it's worth it.
Looking good :)
Yes - in fact i just noticed: look at the top left of this page where the NMA logo is! :shock: