I understand part of where your coming from, especially since I would not give the 'lower AP cost treatment' to the .223 Pistol because it's busted for such a simple weapon, with very high damage while also having armor-piercing capabilities. As I said before, I think a balance between weapon...
Good work on the insane amount of work into perfecting your absolute miracle mod! I'm so stoked about all the newest additions, such as making First Aid directly affect the potency of Stimpaks (and maybe Healing Powder, unless that's covered by Outdoorsman or something).
I honestly wish I...
I gave a list of suggestions quite a while back, and I like to rephrase myself.
Have you noticed that the Desert Eagle and 14mm Pistol cost the same AP to fire as their SMG/Repeater counterparts? You stated that you want pistols to cost less AP to help them compete better against the...
Hello, this is one of the best balance mods I encountered! Here are some suggestions to improve upon the balance and sandbox of this amazing mod:
Lower the AP cost to fire the Desert Eagle and 14mm Pistol from 5 to 4 to keep the mod's consistency in having pistols cost fewer action points to...
Thanks, I might check on that! And considering you made the mod variant, can I extract your version of PerkEveryLevel(or similarly your perk every two levels) into Fallout1in2? Thanks.
Is NovaRain's PerkEveryLevel Mod compatible with E Tu? Also what happened to the bonus items when starting from V13 with the game setting on "Easy"? Yeah, I'm one of those players who also save scum.
Finally is there any way I can tweak the new barter formula? Vanilla barter was so busted, but...
I have just started two separate playthroughs and I'm already enjoying the new mechanics you introduced. I also like the fact that you have made alterations to RPU if it's installed, and I cannot wait to get the Piston Spear, ever since I was aware of Fallout Sonora I always wanted a mid to...
Some questions:
1) Is this mod compatible with F2WR(Fallout 2: Weapons Redone)?. I know that F2WR itself blends well with RP, the same can be said for this mod, but I'm wondering how Alt-Miria Mod and F2WR will react to each other?
2) In your own ReadMe, you stated the /proto/critters folders...
Okay thanks NovaRain! When I delete the .int file and Install F2WR can I instantly download PerkEveryLevel again and keep my save file or should I start a new game to be safe?
I ask this because I already leveled up my character a few times and have a few more perks than I would be allowed...
Okay thats a slight relief. I know that the PerkEveryLevel mod only uses a single .int file but I'm new to modding F2 so I was just being cautious since you have to be precise with these things. So do I simply go to the mod file and delete it or do I do something else?
I have a feeling that...
Okay cool I went on and installed this mod and it seems to be working well. Thanks!
However, I've only recently realized I shouldn't had downloaded this mod just yet. I want to download F2WR v. 2.3d, but the installation.txt states that I can't have any other mod downloaded before F2WR, only...
Can anyone please tell me what to do if I already have a mod installed after RP? The Installer.txt for this mod states I have to install RP first, then install F2WR, and then any other mod afterwards. I have installed RP, but I have also installed another mod without downloading F2WR prior. I...
Hey, this seems like a cool mod I wanna try it! I have some questions though, is there any way I can manually change a few things from the mod for my personal experience once I download it? I kind of want to change some armour stats as well as the damage of molotovs. Is there anything I can do...
This is a dumb question but can anyone tell me on how I would know whether or not SFALL is enabled? I know it comes with Restoration Project but do I need to turn it on by doing something, or it is already on?
I looked at the Readme for SFALL but it states I need to extract ddraw.dll and...