Recent content by MIB88

  1. MIB88

    Scripting issue - Checking invisibility

    Yes, it does. I was just messing up the syntax. Thanks.
  2. MIB88

    Scripting issue - Checking invisibility

    I was trying to fix a potential problem in the MM with invisible critters. While trying to come up with a solution, I realized that the fix could also be used to add a couple of elements to the MM that I've wanted. So, obviously critters and scenery can be set to be visible or invisible. But...
  3. MIB88

    Hunger systems

    I know there are are hunger systems in Last Hope and also the Global Mod. The systems don't really operate the same, though. Last Hope seems to require the player character to eat/drink directly, and suffer penalties if too hungry or dehydrated (with bonuses which may take effect soon after...
  4. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks. I'll check it out. Unfortunately, that's a pretty generic error message. What exactly are you doing when the error happens? Does it actually happen in the middle of dialog? It's up to you. Pros and cons for each. The one on the front page is my latest version. All options will be in...
  5. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Yeah, I'm pretty sure that quest was removed by TeamX as part of their New Vision mod. I think they didn't want Torr to seem so stupid. But, it's also possible that I just messed something up. Either way, one of these days I will re-add it to the MM.
  6. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I thought I added that encounter. Looks like I didn't. The text files are there. And the scenery. But I never modified the map or scripts to work in the MM. I'll put that in the next release. Can't say when that will happen since, you know, there was just a release on September 2, 2023.
  7. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Ok. If you look in the scripts.lst file, you will see lines like this: a231.int ; reserved for simplicity # local_vars=20 These are for scripts that are truly nowhere in the game. Those script lines were duplicates, possibly. Or I've just gotten rid of them. Any time...
  8. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Yes. And I'll say it again to make sure I'm clear: If the text appears in aitem6.msg or klatrap.msg (or another combined file), then yes, each critter has its own script, but the dialog that is called still refers back to aitem6 or klatrap or some other combined .msg file. So, Dipper has a...
  9. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I think you don't fully understand what I was trying to say. The mods worked on their own just fine, except for their own bugs, of course. But, in the MM, they didn't. It's like, scripts which were numbered 1670 to 1700 didn't act properly. I can't remember the exact script numbers. That is what...
  10. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    A change. Those other quests are from the old Abbey. Now they are quests from the Leibowitz Monastery. @_Pyran_ Those script changes are a going to be a pain. Good luck. I had been thinking of cleaning them up. Way back when, the only reason I merged the scripts is because I hit a wall of some...
  11. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I fixed this for the next release. Turns out a file somehow got deleted. Putting slvcc5.int in your data/scripts folder should fix the problem. That file can be found in previous versions of the MM or you can get it here.
  12. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @Nightingale You fed the troll. Nice going. :P I read everything there. Can't say I was concerned or even interested in any of it. It's a game. So, people can take from it what they want. Interpret things however they wish. Play it. Don't play it. Either way, at the end of the day, I will sleep...
  13. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Absolutely! But, one of the problems with the dialogs in the mods incorporated into the MM (as well as the standard game) is the inconsistency of the narration/information. For example, when a character coughs, sometimes it is written as [He coughs.], [coughs], (cough, cough), ::cough::, or...
  14. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I don't mind at all. I'm going through your files, comparing them to what's already in the MM. Some are good catches... things that need to be corrected, I feel, that the original authors or I missed. Things like consistency for actions (such as when a character chuckles or hiccups) I will...
  15. MIB88

    Looking for an old animation.

    @ThegreatBenDoyle Here you go.
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