Recent content by MIB88

  1. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Fallout: New Vegas is one of my favorite games... even though it's been more than a decade since I've played it. I really like the idea of adding something about Lily Bowen... even if it's something as simple as adding a cut scene of seeing a Nightkin moving around near the vertibird when the...
  2. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I'm playing through the game now... Something I haven't done in maybe 8 years. Fixing small things as I go. Just finished Gecko. Hopefully I'll have another patch (with fixes for the BoS locations) out some time in June.
  3. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Ugh! Finally found the error. Haven't tested the ccdrill.int and ncorvill.int scripts, yet. But, Smitty is working properly, again.
  4. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks for the bug report, @obimark . I will look into those. I don't know how I could do it. It's a few new items, modification to the obj_dude script, and modifications to slavers in the game. I don't do anything really with sfall. I don't know anything about how any programs work for...
  5. MIB88

    Scripting issue - Checking invisibility

    Yes, it does. I was just messing up the syntax. Thanks.
  6. MIB88

    Scripting issue - Checking invisibility

    I was trying to fix a potential problem in the MM with invisible critters. While trying to come up with a solution, I realized that the fix could also be used to add a couple of elements to the MM that I've wanted. So, obviously critters and scenery can be set to be visible or invisible. But...
  7. MIB88

    Hunger systems

    I know there are are hunger systems in Last Hope and also the Global Mod. The systems don't really operate the same, though. Last Hope seems to require the player character to eat/drink directly, and suffer penalties if too hungry or dehydrated (with bonuses which may take effect soon after...
  8. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks. I'll check it out. Unfortunately, that's a pretty generic error message. What exactly are you doing when the error happens? Does it actually happen in the middle of dialog? It's up to you. Pros and cons for each. The one on the front page is my latest version. All options will be in...
  9. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Yeah, I'm pretty sure that quest was removed by TeamX as part of their New Vision mod. I think they didn't want Torr to seem so stupid. But, it's also possible that I just messed something up. Either way, one of these days I will re-add it to the MM.
  10. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I thought I added that encounter. Looks like I didn't. The text files are there. And the scenery. But I never modified the map or scripts to work in the MM. I'll put that in the next release. Can't say when that will happen since, you know, there was just a release on September 2, 2023.
  11. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Ok. If you look in the scripts.lst file, you will see lines like this: a231.int ; reserved for simplicity # local_vars=20 These are for scripts that are truly nowhere in the game. Those script lines were duplicates, possibly. Or I've just gotten rid of them. Any time...
  12. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Yes. And I'll say it again to make sure I'm clear: If the text appears in aitem6.msg or klatrap.msg (or another combined file), then yes, each critter has its own script, but the dialog that is called still refers back to aitem6 or klatrap or some other combined .msg file. So, Dipper has a...
  13. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I think you don't fully understand what I was trying to say. The mods worked on their own just fine, except for their own bugs, of course. But, in the MM, they didn't. It's like, scripts which were numbered 1670 to 1700 didn't act properly. I can't remember the exact script numbers. That is what...
  14. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    A change. Those other quests are from the old Abbey. Now they are quests from the Leibowitz Monastery. @_Pyran_ Those script changes are a going to be a pain. Good luck. I had been thinking of cleaning them up. Way back when, the only reason I merged the scripts is because I hit a wall of some...
  15. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I fixed this for the next release. Turns out a file somehow got deleted. Putting slvcc5.int in your data/scripts folder should fix the problem. That file can be found in previous versions of the MM or you can get it here.
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